Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul

Learning disabilities children describes specific kinds of children with learning skills problems. Children from this group are physically like other normal children but may have cognitive skills problems in attention, memorizing, reading, listening, spelling, writing and also processing information...

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Main Author: Masrul, Nur Haslini
Format: Thesis
Language:English
Published: 2016
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64701/1/64701.pdf
https://ir.uitm.edu.my/id/eprint/64701/
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spelling my.uitm.ir.647012023-04-19T02:21:29Z https://ir.uitm.edu.my/id/eprint/64701/ Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul Masrul, Nur Haslini Children's games and amusements Computer games. Computer simulated games. Electronic games Learning disabled children and youth Learning disabilities children describes specific kinds of children with learning skills problems. Children from this group are physically like other normal children but may have cognitive skills problems in attention, memorizing, reading, listening, spelling, writing and also processing information. Most of these children do not have problem in activities involving physical but may difficult to concentrate and process the instructions given by the surroundings. The increasing use of mobile games have made a lot of interactions of children at the age of four to six years old with technology in much more intuitive. The objectives of this project were to identify and evaluates the cognitive skills problems of five learning disabilities children from Tadika Homalee, Kota Bharu by playing Angry Bird Pop. The evaluation are done by four types of methods which are Observation, Active Intervention, Think Aloud and Picture Cards Memorization. The analysis result using PLU-E and Pre-Mega Framework was weighted higher towards on Playability compare to Usability and Leamability. For future work, the project recommend for use multiple ages of children, eye tracking technique and peer tutoring as the option for cognitive skill evaluation. 2016 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/64701/1/64701.pdf Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul. (2016) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Children's games and amusements
Computer games. Computer simulated games. Electronic games
Learning disabled children and youth
spellingShingle Children's games and amusements
Computer games. Computer simulated games. Electronic games
Learning disabled children and youth
Masrul, Nur Haslini
Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
description Learning disabilities children describes specific kinds of children with learning skills problems. Children from this group are physically like other normal children but may have cognitive skills problems in attention, memorizing, reading, listening, spelling, writing and also processing information. Most of these children do not have problem in activities involving physical but may difficult to concentrate and process the instructions given by the surroundings. The increasing use of mobile games have made a lot of interactions of children at the age of four to six years old with technology in much more intuitive. The objectives of this project were to identify and evaluates the cognitive skills problems of five learning disabilities children from Tadika Homalee, Kota Bharu by playing Angry Bird Pop. The evaluation are done by four types of methods which are Observation, Active Intervention, Think Aloud and Picture Cards Memorization. The analysis result using PLU-E and Pre-Mega Framework was weighted higher towards on Playability compare to Usability and Leamability. For future work, the project recommend for use multiple ages of children, eye tracking technique and peer tutoring as the option for cognitive skill evaluation.
format Thesis
author Masrul, Nur Haslini
author_facet Masrul, Nur Haslini
author_sort Masrul, Nur Haslini
title Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
title_short Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
title_full Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
title_fullStr Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
title_full_unstemmed Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul
title_sort evaluation on cognitive skills using mobile games angry bird pop with learning disabilities students in tadika homalee, kota bharu / nur haslini masrul
publishDate 2016
url https://ir.uitm.edu.my/id/eprint/64701/1/64701.pdf
https://ir.uitm.edu.my/id/eprint/64701/
_version_ 1765300320898908160
score 13.18916