The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman

As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teachin...

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Main Author: Abdul Rahman, Mohd Fakruddin
Format: Thesis
Language:English
Published: 2012
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Online Access:https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF
https://ir.uitm.edu.my/id/eprint/64124/
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spelling my.uitm.ir.641242023-05-31T05:39:07Z https://ir.uitm.edu.my/id/eprint/64124/ The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman Abdul Rahman, Mohd Fakruddin Technology. Educational technology Instructional systems As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teaching methods that teachers prefer today is a lecture method in delivering the content and used one-way communication. This method make the role of student who sit passively in class only listen which later will lead the students to become bored to learn.. A survey is conducted to achieve to determine the students* response towards edutainment usage. The response is focused on understanding and interest of the students towards the edutainment usage. The questionnaire is constructed by taking the determinants of TAM as the constructors for the questions. The edutainment software used is Ray's Letters and Numbers and it is suitable for children. The target respondents for this research are Year 2 students. The usage of edutainment in learning environment is to create a fun learning style for students. Students learned but at the same time have fun. From the analysis, 90.0% of students agreed that edutainment software can help them understand English, 93.3% of students agreed that edutainment can create fun learning environment and 86.7% of students agreed that edutainment can encourage them to learn. 2012 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Technology. Educational technology
Instructional systems
spellingShingle Technology. Educational technology
Instructional systems
Abdul Rahman, Mohd Fakruddin
The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
description As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teaching methods that teachers prefer today is a lecture method in delivering the content and used one-way communication. This method make the role of student who sit passively in class only listen which later will lead the students to become bored to learn.. A survey is conducted to achieve to determine the students* response towards edutainment usage. The response is focused on understanding and interest of the students towards the edutainment usage. The questionnaire is constructed by taking the determinants of TAM as the constructors for the questions. The edutainment software used is Ray's Letters and Numbers and it is suitable for children. The target respondents for this research are Year 2 students. The usage of edutainment in learning environment is to create a fun learning style for students. Students learned but at the same time have fun. From the analysis, 90.0% of students agreed that edutainment software can help them understand English, 93.3% of students agreed that edutainment can create fun learning environment and 86.7% of students agreed that edutainment can encourage them to learn.
format Thesis
author Abdul Rahman, Mohd Fakruddin
author_facet Abdul Rahman, Mohd Fakruddin
author_sort Abdul Rahman, Mohd Fakruddin
title The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_short The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_full The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_fullStr The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_full_unstemmed The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_sort usage of edutainment in learning environment / mohd fakruddin abdul rahman
publishDate 2012
url https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF
https://ir.uitm.edu.my/id/eprint/64124/
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score 13.214268