Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]

Nowadays, learning portals are becoming one of the popular learning tools in this era of pandemic. The existing of this tool becomes an essential necessity in the growth of Online Distance Learning (ODL). Challenges during ODL are students’ engagement in the learning process. Interactive multimedia...

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Main Authors: Mohamed Yusoff, Syarifah Adilah, Wan Mohammad, Wan Anisha, Mohd Mydin, Azlina, Johan, Elly Johana
Other Authors: Othman, Jamal
Format: Book Section
Language:English
Published: Unit Penulisan Dan Penerbitan JSKM 2022
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/60422/1/60422.pdf
https://ir.uitm.edu.my/id/eprint/60422/
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id my.uitm.ir.60422
record_format eprints
spelling my.uitm.ir.604222022-06-17T02:02:42Z https://ir.uitm.edu.my/id/eprint/60422/ Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.] Mohamed Yusoff, Syarifah Adilah Wan Mohammad, Wan Anisha Mohd Mydin, Azlina Johan, Elly Johana LG Individual institutions Malaysia Pulau Pinang Universiti Teknologi MARA Asia Nowadays, learning portals are becoming one of the popular learning tools in this era of pandemic. The existing of this tool becomes an essential necessity in the growth of Online Distance Learning (ODL). Challenges during ODL are students’ engagement in the learning process. Interactive multimedia (CSC253) course involved theoretical terms which can drives students to lose their interest and focus in learning. The content consists of fundamental concept which require students to have high memorizing skills. Online teaching and learning tools are used to help students learning and engaging on online learning. Persuasive technology is used as crucial component for long terms engagement. This study has investigated the concept of persuasive and potential elements to be implemented for ODL and further developed the FuPla portal to incorporate elements of think, cooperate, involve and learn independently in a fun way. This portal is developed based on the gaming concept incorporating persuasive technology. Unit Penulisan Dan Penerbitan JSKM Othman, Jamal Kadar, Rozita Wan Mohammad, Wan Anisha Mohd Mydin, Azlina Abdul Wahab, Naemah 2022-04-15 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/60422/1/60422.pdf Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]. (2022) In: Exploring New Innovation In e-Learning. Unit Penulisan Dan Penerbitan JSKM. ISBN 978-967-25608-3-8
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic LG Individual institutions
Malaysia
Pulau Pinang
Universiti Teknologi MARA
Asia
spellingShingle LG Individual institutions
Malaysia
Pulau Pinang
Universiti Teknologi MARA
Asia
Mohamed Yusoff, Syarifah Adilah
Wan Mohammad, Wan Anisha
Mohd Mydin, Azlina
Johan, Elly Johana
Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
description Nowadays, learning portals are becoming one of the popular learning tools in this era of pandemic. The existing of this tool becomes an essential necessity in the growth of Online Distance Learning (ODL). Challenges during ODL are students’ engagement in the learning process. Interactive multimedia (CSC253) course involved theoretical terms which can drives students to lose their interest and focus in learning. The content consists of fundamental concept which require students to have high memorizing skills. Online teaching and learning tools are used to help students learning and engaging on online learning. Persuasive technology is used as crucial component for long terms engagement. This study has investigated the concept of persuasive and potential elements to be implemented for ODL and further developed the FuPla portal to incorporate elements of think, cooperate, involve and learn independently in a fun way. This portal is developed based on the gaming concept incorporating persuasive technology.
author2 Othman, Jamal
author_facet Othman, Jamal
Mohamed Yusoff, Syarifah Adilah
Wan Mohammad, Wan Anisha
Mohd Mydin, Azlina
Johan, Elly Johana
format Book Section
author Mohamed Yusoff, Syarifah Adilah
Wan Mohammad, Wan Anisha
Mohd Mydin, Azlina
Johan, Elly Johana
author_sort Mohamed Yusoff, Syarifah Adilah
title Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
title_short Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
title_full Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
title_fullStr Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
title_full_unstemmed Designing persuasive technology to personalise learning activities in FuPla portal / Syarifah Adilah Mohamed Yusoff... [et al.]
title_sort designing persuasive technology to personalise learning activities in fupla portal / syarifah adilah mohamed yusoff... [et al.]
publisher Unit Penulisan Dan Penerbitan JSKM
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/60422/1/60422.pdf
https://ir.uitm.edu.my/id/eprint/60422/
_version_ 1736837304117362688
score 13.18916