‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]

Every language educator knows that motivating language learners can be a very difficult task. It is more difficult if the learners are learning a second or third language. Learners are unmotivated because they are not interested in what is being taught in a classroom setting. Based on our experience...

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Main Authors: Abdul Manap, Nurma, Bakar, Sulaila, Muslim, Mazni, Md Yusof, Nor Hidayah, Mohamed Hamdan, Hanani
Format: Article
Language:English
Published: Universiti Teknologi MARA Cawangan Pahang 2021
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Online Access:https://ir.uitm.edu.my/id/eprint/56655/1/56655.pdf
https://ir.uitm.edu.my/id/eprint/56655/
https://gadingss.learningdistance.org/index.php/gadingss/article/view/273/269
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spelling my.uitm.ir.566552022-04-04T04:28:29Z https://ir.uitm.edu.my/id/eprint/56655/ ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.] Abdul Manap, Nurma Bakar, Sulaila Muslim, Mazni Md Yusof, Nor Hidayah Mohamed Hamdan, Hanani Motivation in education. Interest. Attention Group behavior Learning ability English language Every language educator knows that motivating language learners can be a very difficult task. It is more difficult if the learners are learning a second or third language. Learners are unmotivated because they are not interested in what is being taught in a classroom setting. Based on our experience in handling language programs in SK LKTP Krau (1), a rural school, we have found that the usage of English among the pupils is very minimal. The truth is, the main culprit is the approach being used to present the content. The main reason learners actively participate in their learning process is purely for enjoyment. When they enjoy the process, they participate and finally learn. Pic N Spell is a language game developed to enhance not only the spelling ability of the language learners but also their pronunciation of the words. In order to ensure the effectiveness of the game, pre-test and post-test were conducted, questionnaires were distributed to 35 pupils from year four, five and six. The researchers inspire to bring forth this language game based on their prior experiences interacting with rural school pupils. Pic N Spell is solely developed to spark interest and enjoyment in learning English. Based on the questionnaire it is proven that the pupils enjoyed themselves thoroughly. The data obtained proved that the game has made them learn better in a fun and competitive setting. Such findings indicate that language educators need to find unconventional methods in teaching English to ignite the interest and to minimize language learning anxiety. Universiti Teknologi MARA Cawangan Pahang 2021 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/56655/1/56655.pdf (2021) ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]. Gading Journal for Social Sciences, 24 (3). pp. 18-25. ISSN e-ISSN: 2600 - 7568 https://gadingss.learningdistance.org/index.php/gadingss/article/view/273/269
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Motivation in education. Interest. Attention
Group behavior
Learning ability
English language
spellingShingle Motivation in education. Interest. Attention
Group behavior
Learning ability
English language
Abdul Manap, Nurma
Bakar, Sulaila
Muslim, Mazni
Md Yusof, Nor Hidayah
Mohamed Hamdan, Hanani
‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
description Every language educator knows that motivating language learners can be a very difficult task. It is more difficult if the learners are learning a second or third language. Learners are unmotivated because they are not interested in what is being taught in a classroom setting. Based on our experience in handling language programs in SK LKTP Krau (1), a rural school, we have found that the usage of English among the pupils is very minimal. The truth is, the main culprit is the approach being used to present the content. The main reason learners actively participate in their learning process is purely for enjoyment. When they enjoy the process, they participate and finally learn. Pic N Spell is a language game developed to enhance not only the spelling ability of the language learners but also their pronunciation of the words. In order to ensure the effectiveness of the game, pre-test and post-test were conducted, questionnaires were distributed to 35 pupils from year four, five and six. The researchers inspire to bring forth this language game based on their prior experiences interacting with rural school pupils. Pic N Spell is solely developed to spark interest and enjoyment in learning English. Based on the questionnaire it is proven that the pupils enjoyed themselves thoroughly. The data obtained proved that the game has made them learn better in a fun and competitive setting. Such findings indicate that language educators need to find unconventional methods in teaching English to ignite the interest and to minimize language learning anxiety.
format Article
author Abdul Manap, Nurma
Bakar, Sulaila
Muslim, Mazni
Md Yusof, Nor Hidayah
Mohamed Hamdan, Hanani
author_facet Abdul Manap, Nurma
Bakar, Sulaila
Muslim, Mazni
Md Yusof, Nor Hidayah
Mohamed Hamdan, Hanani
author_sort Abdul Manap, Nurma
title ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
title_short ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
title_full ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
title_fullStr ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
title_full_unstemmed ‘PIC-N-SPELL’: Promoting the application of knowledge through active learning / Nurma Abdul Manap …[et al.]
title_sort ‘pic-n-spell’: promoting the application of knowledge through active learning / nurma abdul manap …[et al.]
publisher Universiti Teknologi MARA Cawangan Pahang
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/56655/1/56655.pdf
https://ir.uitm.edu.my/id/eprint/56655/
https://gadingss.learningdistance.org/index.php/gadingss/article/view/273/269
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score 13.15806