Implementation of gamified mobile application to increase engagement and society inclusiveness by integrating strategy game and E-Quiz / Rosfuzah Roslan
The COVID-19 outbreak has globally affected many countries and sectors, including education. According to a UNESCO report, more than 1 billion students were affected by educational institutions closures in 106 countries, hence forcing the 'new norm' of teaching and learning environment. E-...
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Format: | Conference or Workshop Item |
Language: | English |
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2021
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Online Access: | https://ir.uitm.edu.my/id/eprint/55904/1/55904.pdf https://ir.uitm.edu.my/id/eprint/55904/ |
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