Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari

This project is about a mobile application, KOSISWA E-Marketplace Mobile Application (KEMMA) which is developed to cater on buying and selling transactions among students of UiTM Cawangan Terengganu Kampus Kuala Terengganu (UiTMCT KKT). The main purpose of this project is to solve all of the problem...

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Main Author: Bakari, Mohd Aiman Danial
Format: Thesis
Language:English
Published: 2020
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Online Access:https://ir.uitm.edu.my/id/eprint/55133/1/55133.pdf
https://ir.uitm.edu.my/id/eprint/55133/
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spelling my.uitm.ir.551332022-01-23T08:02:09Z https://ir.uitm.edu.my/id/eprint/55133/ Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari Bakari, Mohd Aiman Danial Instruments and machines Electronic Computers. Computer Science Mobile computing Computer software Application program interfaces Interactive computer systems This project is about a mobile application, KOSISWA E-Marketplace Mobile Application (KEMMA) which is developed to cater on buying and selling transactions among students of UiTM Cawangan Terengganu Kampus Kuala Terengganu (UiTMCT KKT). The main purpose of this project is to solve all of the problems existing in the current process of conducting buying and selling among students of this campus. The problems identified and will be solved by developing this project are there are no suitable platform for students of this campus to conduct buying and selling transactions, lack of information of the product provided by sellers to the buyers and finally the buying and selling activities conducted by students cannot be monitored or controlled by the management. This application will be developed based on Extreme Programming (XP) methodology which is one of agile development. Before starting to develop this application, several similar application have been identified. This application will be used as a comparison in order to ensure that the developed application will be able to fulfill all of the user and system requirement effectively in catering the buying and selling transactions among students of this campus. There are three type of user for this application which is Students, Club Admin and HEP Staff. This apphcation have been tested by the developer and selected testers. All of the selected tester are selected based on the qualification and suitability with each the type of user of the application. The testers selected for the first type of user, Students are consist of student in UiTMCT KKT who have an experienced in conducting buying and selling transactions at this campus. As for the second type of user. Club Admin the testers selected are consist of the member of KOSISWA, the club who will manage the application. Lastly, the testers for HEP Staff are selected among the Student Representative Council of UiTMCT KKT. This is because there are several limitations and constraints due to the pandemic that occurred in tins country currently making that the system cannot be tested by the actual HEP staffs. Hence, substituting the staff with Student Representative Council is the best method as there are the one that understand about the expectations and requirements of HEP the best. The user evaluation of this apphcation was conducted virtually by using platform such as WhatsApp and Google Meet. The evaluators selected will give commands and instructions while the developer controlled the application according to the given instructions. There are 30 students that were selected to evaluate the application. All of those evaluators will then evaluate the application based on the questionnaire given through the Google Form. Based on the testing and evaluation conducted, the developer able to obtained suggestions, recommendations and the possible improvements that can be made to the application. The result of the testing and evaluation suggested that the application have been successfully developed but there are some functionalities that do not function as what was expected. These problems however are minor and do not affect the core function and process of the application developed. These problems should be fixed and improved by the developer to ensure that the application will be able to be used by users without any problems in an efficient and effectively. 2020-07 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/55133/1/55133.pdf ID55133 Bakari, Mohd Aiman Danial (2020) Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari. Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Instruments and machines
Electronic Computers. Computer Science
Mobile computing
Computer software
Application program interfaces
Interactive computer systems
spellingShingle Instruments and machines
Electronic Computers. Computer Science
Mobile computing
Computer software
Application program interfaces
Interactive computer systems
Bakari, Mohd Aiman Danial
Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
description This project is about a mobile application, KOSISWA E-Marketplace Mobile Application (KEMMA) which is developed to cater on buying and selling transactions among students of UiTM Cawangan Terengganu Kampus Kuala Terengganu (UiTMCT KKT). The main purpose of this project is to solve all of the problems existing in the current process of conducting buying and selling among students of this campus. The problems identified and will be solved by developing this project are there are no suitable platform for students of this campus to conduct buying and selling transactions, lack of information of the product provided by sellers to the buyers and finally the buying and selling activities conducted by students cannot be monitored or controlled by the management. This application will be developed based on Extreme Programming (XP) methodology which is one of agile development. Before starting to develop this application, several similar application have been identified. This application will be used as a comparison in order to ensure that the developed application will be able to fulfill all of the user and system requirement effectively in catering the buying and selling transactions among students of this campus. There are three type of user for this application which is Students, Club Admin and HEP Staff. This apphcation have been tested by the developer and selected testers. All of the selected tester are selected based on the qualification and suitability with each the type of user of the application. The testers selected for the first type of user, Students are consist of student in UiTMCT KKT who have an experienced in conducting buying and selling transactions at this campus. As for the second type of user. Club Admin the testers selected are consist of the member of KOSISWA, the club who will manage the application. Lastly, the testers for HEP Staff are selected among the Student Representative Council of UiTMCT KKT. This is because there are several limitations and constraints due to the pandemic that occurred in tins country currently making that the system cannot be tested by the actual HEP staffs. Hence, substituting the staff with Student Representative Council is the best method as there are the one that understand about the expectations and requirements of HEP the best. The user evaluation of this apphcation was conducted virtually by using platform such as WhatsApp and Google Meet. The evaluators selected will give commands and instructions while the developer controlled the application according to the given instructions. There are 30 students that were selected to evaluate the application. All of those evaluators will then evaluate the application based on the questionnaire given through the Google Form. Based on the testing and evaluation conducted, the developer able to obtained suggestions, recommendations and the possible improvements that can be made to the application. The result of the testing and evaluation suggested that the application have been successfully developed but there are some functionalities that do not function as what was expected. These problems however are minor and do not affect the core function and process of the application developed. These problems should be fixed and improved by the developer to ensure that the application will be able to be used by users without any problems in an efficient and effectively.
format Thesis
author Bakari, Mohd Aiman Danial
author_facet Bakari, Mohd Aiman Danial
author_sort Bakari, Mohd Aiman Danial
title Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
title_short Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
title_full Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
title_fullStr Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
title_full_unstemmed Kosiswa E-Marketplace Mobile Application (KEMMA) / Mohd Aiman Danial Bakari
title_sort kosiswa e-marketplace mobile application (kemma) / mohd aiman danial bakari
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/55133/1/55133.pdf
https://ir.uitm.edu.my/id/eprint/55133/
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score 13.209306