Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar

Entertainment consumption is not new as our ancestors in general too spent their spare time for leisure, and some are common with today’s entertainment such as sports, board games, swimming, and going to theatres (Fife, 2012). This paper focuses on online entertainment, which can be accessed through...

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Main Authors: Abd Jamil, Ana Afrina, Ahmad, Yarina, Bakar, Ahmad Naqiyuddin
Format: Conference or Workshop Item
Language:English
Published: 2021
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/54343/1/54343.pdf
https://ir.uitm.edu.my/id/eprint/54343/
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spelling my.uitm.ir.543432022-01-21T01:37:06Z https://ir.uitm.edu.my/id/eprint/54343/ Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar Abd Jamil, Ana Afrina Ahmad, Yarina Bakar, Ahmad Naqiyuddin Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood Children's games and amusements Statistical data Entertainment consumption is not new as our ancestors in general too spent their spare time for leisure, and some are common with today’s entertainment such as sports, board games, swimming, and going to theatres (Fife, 2012). This paper focuses on online entertainment, which can be accessed through various gadgets and smart gadgets available today, such as smartphones, smart television, laptops, tablets, and many more. Types of online entertainment, platforms, the content available for access are manifold. In Malaysia, the smartphone internet users who engage in entertainment activities make up the majority with activities such as watching videos and movies, play games, and listen to music; are those below 20 years of age with the percentage of 88.4%, 92.3%, and 73.9% respectively (MCMC, 2019). The recent pandemic COVID-19 has caused a considerable loss to the media and entertainment industry with a surging drop of 55% followed by zero sales; ironically, it also causing changes in viewers behaviour drove a spike and demands for diversity and discretion from viewers makes the growth of entertainment platforms to increase too (Mizal, 2021). 2021 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/54343/1/54343.pdf ID54343 Abd Jamil, Ana Afrina and Ahmad, Yarina and Bakar, Ahmad Naqiyuddin (2021) Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar. In: E-Proceeding 8th International Conference on Public Policy and Social Science (ICoPS) 2021, 27 Oktober 2021.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood
Children's games and amusements
Statistical data
spellingShingle Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood
Children's games and amusements
Statistical data
Abd Jamil, Ana Afrina
Ahmad, Yarina
Bakar, Ahmad Naqiyuddin
Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
description Entertainment consumption is not new as our ancestors in general too spent their spare time for leisure, and some are common with today’s entertainment such as sports, board games, swimming, and going to theatres (Fife, 2012). This paper focuses on online entertainment, which can be accessed through various gadgets and smart gadgets available today, such as smartphones, smart television, laptops, tablets, and many more. Types of online entertainment, platforms, the content available for access are manifold. In Malaysia, the smartphone internet users who engage in entertainment activities make up the majority with activities such as watching videos and movies, play games, and listen to music; are those below 20 years of age with the percentage of 88.4%, 92.3%, and 73.9% respectively (MCMC, 2019). The recent pandemic COVID-19 has caused a considerable loss to the media and entertainment industry with a surging drop of 55% followed by zero sales; ironically, it also causing changes in viewers behaviour drove a spike and demands for diversity and discretion from viewers makes the growth of entertainment platforms to increase too (Mizal, 2021).
format Conference or Workshop Item
author Abd Jamil, Ana Afrina
Ahmad, Yarina
Bakar, Ahmad Naqiyuddin
author_facet Abd Jamil, Ana Afrina
Ahmad, Yarina
Bakar, Ahmad Naqiyuddin
author_sort Abd Jamil, Ana Afrina
title Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
title_short Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
title_full Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
title_fullStr Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
title_full_unstemmed Engagement in online entertainment: A preliminary study among adolescents in Klang Valley / Ana Afrina Abd Jamil, Yarina Ahmad and Ahmad Naqiyuddin Bakar
title_sort engagement in online entertainment: a preliminary study among adolescents in klang valley / ana afrina abd jamil, yarina ahmad and ahmad naqiyuddin bakar
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/54343/1/54343.pdf
https://ir.uitm.edu.my/id/eprint/54343/
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score 13.211869