Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]

This paper discusses a conceptual model of a web system for distributed pair programming (DPP) that involves the use of gamification elements as the new feature of the system. DPP is one of the efforts that support pair programming over geographically distributed environment. Pairs from dispersed lo...

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Main Authors: Othman, Mahfudzah, Paidi, Zulfikri, Abu Bakar, Noor Azilah Abu Bakar, Muhd Zain, Nurzaid
Format: Article
Language:English
Published: Universiti Teknologi MARA, Perlis 2016
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Online Access:https://ir.uitm.edu.my/id/eprint/53607/1/53607.pdf
https://ir.uitm.edu.my/id/eprint/53607/
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spelling my.uitm.ir.536072021-12-01T08:40:05Z https://ir.uitm.edu.my/id/eprint/53607/ Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.] Othman, Mahfudzah Paidi, Zulfikri Abu Bakar, Noor Azilah Abu Bakar Muhd Zain, Nurzaid Programming. Rule-based programming. Backtrack programming Computer games This paper discusses a conceptual model of a web system for distributed pair programming (DPP) that involves the use of gamification elements as the new feature of the system. DPP is one of the efforts that support pair programming over geographically distributed environment. Pairs from dispersed locations can communicate with each other to code or completing tasks via the Internet. The proposed model involved the development of a web system that facilitates DPP with the use of web-based applications and web 2.0 tools. Nevertheless, in order to make the web system more fun and interactive, gamification elements are embedded in the proposed model. Suitable game mechanics based on gamification Octalysis Framework are selected that focused on the development and achievement of each pair in the DPP web system. The aim of the proposed model is not only to encourage the use of the gamified DPP web system but also to improve learners’ experiences in learning programming that is stress free and more interactive. Universiti Teknologi MARA, Perlis 2016 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/53607/1/53607.pdf ID53607 Othman, Mahfudzah and Paidi, Zulfikri and Abu Bakar, Noor Azilah Abu Bakar and Muhd Zain, Nurzaid (2016) Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]. Journal of Computing Research and Innovation, 1 (1): 6. pp. 29-35. ISSN 2600-8793 https://jurnalintelek.uitm.edu.my/index.php/main
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Programming. Rule-based programming. Backtrack programming
Computer games
spellingShingle Programming. Rule-based programming. Backtrack programming
Computer games
Othman, Mahfudzah
Paidi, Zulfikri
Abu Bakar, Noor Azilah Abu Bakar
Muhd Zain, Nurzaid
Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
description This paper discusses a conceptual model of a web system for distributed pair programming (DPP) that involves the use of gamification elements as the new feature of the system. DPP is one of the efforts that support pair programming over geographically distributed environment. Pairs from dispersed locations can communicate with each other to code or completing tasks via the Internet. The proposed model involved the development of a web system that facilitates DPP with the use of web-based applications and web 2.0 tools. Nevertheless, in order to make the web system more fun and interactive, gamification elements are embedded in the proposed model. Suitable game mechanics based on gamification Octalysis Framework are selected that focused on the development and achievement of each pair in the DPP web system. The aim of the proposed model is not only to encourage the use of the gamified DPP web system but also to improve learners’ experiences in learning programming that is stress free and more interactive.
format Article
author Othman, Mahfudzah
Paidi, Zulfikri
Abu Bakar, Noor Azilah Abu Bakar
Muhd Zain, Nurzaid
author_facet Othman, Mahfudzah
Paidi, Zulfikri
Abu Bakar, Noor Azilah Abu Bakar
Muhd Zain, Nurzaid
author_sort Othman, Mahfudzah
title Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
title_short Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
title_full Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
title_fullStr Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
title_full_unstemmed Embedding gamification elements in Distributed Pair Programming (DPP): a conceptual framework / Mahfudzah Othman ... [et al.]
title_sort embedding gamification elements in distributed pair programming (dpp): a conceptual framework / mahfudzah othman ... [et al.]
publisher Universiti Teknologi MARA, Perlis
publishDate 2016
url https://ir.uitm.edu.my/id/eprint/53607/1/53607.pdf
https://ir.uitm.edu.my/id/eprint/53607/
https://jurnalintelek.uitm.edu.my/index.php/main
_version_ 1718929572400988160
score 13.159267