Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir

Shortest path problem is about finding. It can be utilized to find directions between navigation and path selection, physical locations and see the additional path in the sector. In order to make students more understanding about the course and how to apply the knowledge in the real world, this stud...

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Main Authors: Jamaludin, Muhammad Luqman, Sulam, Muhammad Ilham Asyraf, Mohamad Hidzir, Nur Syazwani Shakirah
Format: Student Project
Language:English
Published: 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/49688/1/49688.pdf
https://ir.uitm.edu.my/id/eprint/49688/
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spelling my.uitm.ir.496882021-08-24T04:36:16Z https://ir.uitm.edu.my/id/eprint/49688/ Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir Jamaludin, Muhammad Luqman Sulam, Muhammad Ilham Asyraf Mohamad Hidzir, Nur Syazwani Shakirah Mathematical statistics. Probabilities Data processing Analytical methods used in the solution of physical problems Fuzzy logic Shortest path problem is about finding. It can be utilized to find directions between navigation and path selection, physical locations and see the additional path in the sector. In order to make students more understanding about the course and how to apply the knowledge in the real world, this study strives to apply the Linear Programming method in learning shortest path problems by using LEGO Mindstorms EV3 as the tool to collect data and Microsoft Excel Solver to solve the problem by using Network Simplex method in Linear Programming. This study had used two types of sensors to collect the data from reading of LEGO Mindstorms EV3 on the track. The outcomes indicate that the minimum distance of the shortest path can be obtained by using Linear Programming model. Hence, this study is also able to find the minimization cost of the shortest path by using Linear Programming model. In the future study, it is endorsed to use Python as the tool to solve Linear Programming because the value that obtained is more accurate than other tools solver. 2018 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/49688/1/49688.pdf ID49688 Jamaludin, Muhammad Luqman and Sulam, Muhammad Ilham Asyraf and Mohamad Hidzir, Nur Syazwani Shakirah (2018) Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir. [Student Project] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Mathematical statistics. Probabilities
Data processing
Analytical methods used in the solution of physical problems
Fuzzy logic
spellingShingle Mathematical statistics. Probabilities
Data processing
Analytical methods used in the solution of physical problems
Fuzzy logic
Jamaludin, Muhammad Luqman
Sulam, Muhammad Ilham Asyraf
Mohamad Hidzir, Nur Syazwani Shakirah
Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
description Shortest path problem is about finding. It can be utilized to find directions between navigation and path selection, physical locations and see the additional path in the sector. In order to make students more understanding about the course and how to apply the knowledge in the real world, this study strives to apply the Linear Programming method in learning shortest path problems by using LEGO Mindstorms EV3 as the tool to collect data and Microsoft Excel Solver to solve the problem by using Network Simplex method in Linear Programming. This study had used two types of sensors to collect the data from reading of LEGO Mindstorms EV3 on the track. The outcomes indicate that the minimum distance of the shortest path can be obtained by using Linear Programming model. Hence, this study is also able to find the minimization cost of the shortest path by using Linear Programming model. In the future study, it is endorsed to use Python as the tool to solve Linear Programming because the value that obtained is more accurate than other tools solver.
format Student Project
author Jamaludin, Muhammad Luqman
Sulam, Muhammad Ilham Asyraf
Mohamad Hidzir, Nur Syazwani Shakirah
author_facet Jamaludin, Muhammad Luqman
Sulam, Muhammad Ilham Asyraf
Mohamad Hidzir, Nur Syazwani Shakirah
author_sort Jamaludin, Muhammad Luqman
title Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
title_short Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
title_full Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
title_fullStr Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
title_full_unstemmed Learning shortest path in LEGO Mindstorms EV3 by using linear programming / Muhammad Luqman Jamaludin, Muhammad Ilham Asyraf Sulam and Nur Syazwani Shakirah Mohamad Hidzir
title_sort learning shortest path in lego mindstorms ev3 by using linear programming / muhammad luqman jamaludin, muhammad ilham asyraf sulam and nur syazwani shakirah mohamad hidzir
publishDate 2018
url https://ir.uitm.edu.my/id/eprint/49688/1/49688.pdf
https://ir.uitm.edu.my/id/eprint/49688/
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score 13.18916