Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]

Nowadays, it is challenging among the students on the importance of safety at the construction site. Students are demanding, and they grew up with higher requirements for learning. Therefore modern pedagogical paradigms that emphasize creative thinking are required. Gamification in teaching and lear...

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Main Authors: Mahat, Noorsaidi, Abdul Rashid, Ahmad Faiz, Mohamad Bohari, Asmah Alia, Budin, Hemyza, Azman, Mohd Azrai, Ikau, Roseline, Nik Kamaruzaman, Nik Umar Solihin
格式: Book Section
語言:English
出版: Faculty of Computer and Mathematical Sciences 2021
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在線閱讀:https://ir.uitm.edu.my/id/eprint/49414/1/49414.pdf
https://ir.uitm.edu.my/id/eprint/49414/
https://jamcsiix.wixsite.com/2021
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spelling my.uitm.ir.494142021-09-13T04:43:51Z https://ir.uitm.edu.my/id/eprint/49414/ Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.] Mahat, Noorsaidi Abdul Rashid, Ahmad Faiz Mohamad Bohari, Asmah Alia Budin, Hemyza Azman, Mohd Azrai Ikau, Roseline Nik Kamaruzaman, Nik Umar Solihin Risk management. Risk in industry. Operational risk Teaching (Principles and practice) Learning. Learning strategies Nowadays, it is challenging among the students on the importance of safety at the construction site. Students are demanding, and they grew up with higher requirements for learning. Therefore modern pedagogical paradigms that emphasize creative thinking are required. Gamification in teaching and learning is an innovative approach to motivate students to learn by using game elements to make more exciting and fun. Game-based learning has introduced to improve teaching activities by stimulating learning engagement and motivation among players new skills and concepts voluntarily. Gamification also an effective approach to make positive changes in students behaviour and attitudes towards learning. OSH-DBG is one of a digital board game. Its promote the development of knowledge and information, especially to the built environment students in safety awareness. The experience in the form of games in this product is more likely to influence good attitude in safety awareness, especially to students of Built Environment. This digital and online gamification concept was built to make this game more interactive. The objectives of this project are to increase the development of knowledge and information about construction safety and health and to improve essential skill on safety for construction requirements. Faculty of Computer and Mathematical Sciences 2021 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/49414/1/49414.pdf ID49414 Mahat, Noorsaidi and Abdul Rashid, Ahmad Faiz and Mohamad Bohari, Asmah Alia and Budin, Hemyza and Azman, Mohd Azrai and Ikau, Roseline and Nik Kamaruzaman, Nik Umar Solihin (2021) Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]. In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 15. https://jamcsiix.wixsite.com/2021
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Risk management. Risk in industry. Operational risk
Teaching (Principles and practice)
Learning. Learning strategies
spellingShingle Risk management. Risk in industry. Operational risk
Teaching (Principles and practice)
Learning. Learning strategies
Mahat, Noorsaidi
Abdul Rashid, Ahmad Faiz
Mohamad Bohari, Asmah Alia
Budin, Hemyza
Azman, Mohd Azrai
Ikau, Roseline
Nik Kamaruzaman, Nik Umar Solihin
Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
description Nowadays, it is challenging among the students on the importance of safety at the construction site. Students are demanding, and they grew up with higher requirements for learning. Therefore modern pedagogical paradigms that emphasize creative thinking are required. Gamification in teaching and learning is an innovative approach to motivate students to learn by using game elements to make more exciting and fun. Game-based learning has introduced to improve teaching activities by stimulating learning engagement and motivation among players new skills and concepts voluntarily. Gamification also an effective approach to make positive changes in students behaviour and attitudes towards learning. OSH-DBG is one of a digital board game. Its promote the development of knowledge and information, especially to the built environment students in safety awareness. The experience in the form of games in this product is more likely to influence good attitude in safety awareness, especially to students of Built Environment. This digital and online gamification concept was built to make this game more interactive. The objectives of this project are to increase the development of knowledge and information about construction safety and health and to improve essential skill on safety for construction requirements.
format Book Section
author Mahat, Noorsaidi
Abdul Rashid, Ahmad Faiz
Mohamad Bohari, Asmah Alia
Budin, Hemyza
Azman, Mohd Azrai
Ikau, Roseline
Nik Kamaruzaman, Nik Umar Solihin
author_facet Mahat, Noorsaidi
Abdul Rashid, Ahmad Faiz
Mohamad Bohari, Asmah Alia
Budin, Hemyza
Azman, Mohd Azrai
Ikau, Roseline
Nik Kamaruzaman, Nik Umar Solihin
author_sort Mahat, Noorsaidi
title Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
title_short Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
title_full Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
title_fullStr Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
title_full_unstemmed Occupational Safety And Health - Digital Board Game (OSH-DBG), a way forward for digital teaching and learning / Noorsaidi Mahat … [et al.]
title_sort occupational safety and health - digital board game (osh-dbg), a way forward for digital teaching and learning / noorsaidi mahat … [et al.]
publisher Faculty of Computer and Mathematical Sciences
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/49414/1/49414.pdf
https://ir.uitm.edu.my/id/eprint/49414/
https://jamcsiix.wixsite.com/2021
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score 13.154949