Finding Selection Sets for LL (1) Grammar with Game-Based Learning

LL1 Grammar is a sub-topic in Topic Four: Syntax & Semantic Analysis based on syllabus CSC569 Principle of Compiler. To find the Selection Sets of LL1 grammar, students need to solve twelve steps of operations. However, some students face difficulties to memorize these twelve steps to find the S...

Full description

Saved in:
Bibliographic Details
Main Authors: Maarof, Haziq Iqbal, Ahmadon, Fadzlin, Mohd Zamri, Daniella Farisha, Mohd Rozi, Nor Aizie Izzaty, Mohd Hizal, Muhammad Haziq
Format: Conference or Workshop Item
Language:English
Published: 2020
Online Access:http://ir.uitm.edu.my/id/eprint/420/1/420.pdf
http://ir.uitm.edu.my/id/eprint/420/
https://jamcsiix.wixsite.com/home
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uitm.ir.420
record_format eprints
spelling my.uitm.ir.4202020-11-21T01:08:07Z http://ir.uitm.edu.my/id/eprint/420/ Finding Selection Sets for LL (1) Grammar with Game-Based Learning Maarof, Haziq Iqbal Ahmadon, Fadzlin Mohd Zamri, Daniella Farisha Mohd Rozi, Nor Aizie Izzaty Mohd Hizal, Muhammad Haziq LL1 Grammar is a sub-topic in Topic Four: Syntax & Semantic Analysis based on syllabus CSC569 Principle of Compiler. To find the Selection Sets of LL1 grammar, students need to solve twelve steps of operations. However, some students face difficulties to memorize these twelve steps to find the Selection Sets. Therefore, the goal of the developed game is to help them understand all steps in LL1 Grammar and to increase their enjoyment while learning. ADDIE method has been chosen as the methodology for this project because it is one of the most common models used to create an effective instructional design. Game elements such as challenge, rule, reward, theme, and progress are employed in the game. The platform chosen for the game is a stand-alone on PC. The design of the game is Role Playing Game where each of the steps has been translated into twelve cities and the player needs to travel to all of the cities in the correct order to solve the mission that has been given to them. Usability testing for the developed game involves 22 respondents from CSC569 Principles of Compiler students. The result of the test shows a positive result as most of the respondents enjoy learning using the game. Most of the respondents are satisfied with the content of the game. They enjoy the challenging part of the game. However, the majority of the respondents requested more missions. Further enhancement can be added to the game such as add online features to the game. 2020-02 Conference or Workshop Item PeerReviewed text en http://ir.uitm.edu.my/id/eprint/420/1/420.pdf Maarof, Haziq Iqbal and Ahmadon, Fadzlin and Mohd Zamri, Daniella Farisha and Mohd Rozi, Nor Aizie Izzaty and Mohd Hizal, Muhammad Haziq (2020) Finding Selection Sets for LL (1) Grammar with Game-Based Learning. In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description LL1 Grammar is a sub-topic in Topic Four: Syntax & Semantic Analysis based on syllabus CSC569 Principle of Compiler. To find the Selection Sets of LL1 grammar, students need to solve twelve steps of operations. However, some students face difficulties to memorize these twelve steps to find the Selection Sets. Therefore, the goal of the developed game is to help them understand all steps in LL1 Grammar and to increase their enjoyment while learning. ADDIE method has been chosen as the methodology for this project because it is one of the most common models used to create an effective instructional design. Game elements such as challenge, rule, reward, theme, and progress are employed in the game. The platform chosen for the game is a stand-alone on PC. The design of the game is Role Playing Game where each of the steps has been translated into twelve cities and the player needs to travel to all of the cities in the correct order to solve the mission that has been given to them. Usability testing for the developed game involves 22 respondents from CSC569 Principles of Compiler students. The result of the test shows a positive result as most of the respondents enjoy learning using the game. Most of the respondents are satisfied with the content of the game. They enjoy the challenging part of the game. However, the majority of the respondents requested more missions. Further enhancement can be added to the game such as add online features to the game.
format Conference or Workshop Item
author Maarof, Haziq Iqbal
Ahmadon, Fadzlin
Mohd Zamri, Daniella Farisha
Mohd Rozi, Nor Aizie Izzaty
Mohd Hizal, Muhammad Haziq
spellingShingle Maarof, Haziq Iqbal
Ahmadon, Fadzlin
Mohd Zamri, Daniella Farisha
Mohd Rozi, Nor Aizie Izzaty
Mohd Hizal, Muhammad Haziq
Finding Selection Sets for LL (1) Grammar with Game-Based Learning
author_facet Maarof, Haziq Iqbal
Ahmadon, Fadzlin
Mohd Zamri, Daniella Farisha
Mohd Rozi, Nor Aizie Izzaty
Mohd Hizal, Muhammad Haziq
author_sort Maarof, Haziq Iqbal
title Finding Selection Sets for LL (1) Grammar with Game-Based Learning
title_short Finding Selection Sets for LL (1) Grammar with Game-Based Learning
title_full Finding Selection Sets for LL (1) Grammar with Game-Based Learning
title_fullStr Finding Selection Sets for LL (1) Grammar with Game-Based Learning
title_full_unstemmed Finding Selection Sets for LL (1) Grammar with Game-Based Learning
title_sort finding selection sets for ll (1) grammar with game-based learning
publishDate 2020
url http://ir.uitm.edu.my/id/eprint/420/1/420.pdf
http://ir.uitm.edu.my/id/eprint/420/
https://jamcsiix.wixsite.com/home
_version_ 1685648055341154304
score 13.188404