Report of proposed new interior design scheme of puzzle retail for Jigsaw Puzzle World at Lot 3SE, Ikano Power Centre, No 2 Jalan PJU 712, Mutiara Damansara, 47800 Petaling Jaya / Nurul ‘Ain Mohamed Nor

The final project for the student of Diploma in Interior Design is to give the students knowledge about the whole aspect in interior design from they learn basic to the final project. The project that have been chosen is a puzzle retail for jigsaw puzzle retail sdb bhd.the project have been proposed...

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Bibliographic Details
Main Author: Mohamed Nor, Nurul ‘Ain
Format: Student Project
Language:English
Published: Faculty of Architecture, Planning and Surveying 2010
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/20946/1/PPd_NURUL%20%27AIN%20MOHAMED%20NOR%20AP%2010_5.pdf
https://ir.uitm.edu.my/id/eprint/20946/
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Summary:The final project for the student of Diploma in Interior Design is to give the students knowledge about the whole aspect in interior design from they learn basic to the final project. The project that have been chosen is a puzzle retail for jigsaw puzzle retail sdb bhd.the project have been proposed to a new interior design scheme and the site that have proposed is at lot S3E , ikano power centre , no 2 jalan PJU, 7/2, Mutiara Damansara. The idea to undertake this project was given due attention after taking into consideration the current and design issues, and to solve the problems encountered by the puzzle retails efficiently. This proposed retail is to attract kids, teenagers, adults and to hobby collector. Puzzle is games at the same time it was a brain teaser. The concept and image that have been chosen not only suitable with the clients as both of it would reflect the client itself. The concept for this retail is a “art of puzzle” which it show patterns, color, joining, connect, continuous, creativity and fun character. Some data analysis should be done where this analysis is on types of customers to attend to the retail, types of services offered, and spaces to be concluded in the proposed area and about puzzle retail. From the research and observation conducted, all data and details gathered was used as a guideline in the design process.