Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi
The accentuated of reasoning skills in the new Malaysian's curriculum showed the importance of reasoning skills among children. Kurikulum Standard Sekolah Rendah (KSSR) had newly added reasoning skills as one of their focus besides literacy, numeration and arithmetic. Learning programming was b...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://ir.uitm.edu.my/id/eprint/14588/1/TD_SHAIFUL%20AQBAR%20MOHAMMAT%20ZAMBERI%20CS%2015_5.pdf http://ir.uitm.edu.my/id/eprint/14588/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.uitm.ir.14588 |
---|---|
record_format |
eprints |
spelling |
my.uitm.ir.145882016-08-19T09:13:48Z http://ir.uitm.edu.my/id/eprint/14588/ Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi Mohammat Zamberi, Shaiful Aqbar Children's software Computer games The accentuated of reasoning skills in the new Malaysian's curriculum showed the importance of reasoning skills among children. Kurikulum Standard Sekolah Rendah (KSSR) had newly added reasoning skills as one of their focus besides literacy, numeration and arithmetic. Learning programming was beneficial for children because it promotes the development in reasoning skills. It was quite challenging for children to learn and understand programming thus computer games was believed to lighten the burden of learning programming. This project aimed in creating excitement of learning reasoning skill through programming. Rapid Application Development (RAD) model was chosen as a suitable method. A simple 3D game consist of three different levels was developed. Each of the levels covered the fundamental of computer programming topics such as Variables, Sequence, Selection and Repetition. This game was played by 20 students from first grade class at the age of 10. Pre-test and post-test was conducted to evaluate their performance before and after playing the game. Majority of the students was able to get the correct answer during pre-test. An improvement was discovered in comparison of pre-test and post-test. The result showed that children at the age of 10 have the potential to learn programming through game. For future works, this project evaluation can be more diverse by testing the students from various grade levels so that the result is unbiased. 2015 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/14588/1/TD_SHAIFUL%20AQBAR%20MOHAMMAT%20ZAMBERI%20CS%2015_5.pdf Mohammat Zamberi, Shaiful Aqbar (2015) Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi. Degree thesis, Universiti Teknologi MARA. |
institution |
Universiti Teknologi Mara |
building |
Tun Abdul Razak Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Mara |
content_source |
UiTM Institutional Repository |
url_provider |
http://ir.uitm.edu.my/ |
language |
English |
topic |
Children's software Computer games |
spellingShingle |
Children's software Computer games Mohammat Zamberi, Shaiful Aqbar Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
description |
The accentuated of reasoning skills in the new Malaysian's curriculum showed the importance of reasoning skills among children. Kurikulum Standard Sekolah Rendah (KSSR) had newly added reasoning skills as one of their focus besides literacy, numeration and arithmetic. Learning programming was beneficial for children because it promotes the development in reasoning skills. It was quite challenging for children to learn and understand programming thus computer games was believed to lighten the burden of learning programming. This project aimed in creating excitement of learning reasoning skill through programming. Rapid Application Development (RAD) model was chosen as a suitable method. A simple 3D game consist of three different levels was developed. Each of the levels covered the fundamental of computer programming topics such as Variables, Sequence, Selection and Repetition. This game was played by 20 students from first grade class at the age of 10. Pre-test and post-test was conducted to evaluate their performance before and after playing the game. Majority of the students was able to get the correct answer during pre-test. An improvement was discovered in comparison of pre-test and post-test. The result showed that children at the age of 10 have the potential to learn programming through game. For future works, this project evaluation can be more diverse by testing the students from various grade levels so that the result is unbiased. |
format |
Thesis |
author |
Mohammat Zamberi, Shaiful Aqbar |
author_facet |
Mohammat Zamberi, Shaiful Aqbar |
author_sort |
Mohammat Zamberi, Shaiful Aqbar |
title |
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
title_short |
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
title_full |
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
title_fullStr |
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
title_full_unstemmed |
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi |
title_sort |
educational game for introducing programming to children / shaiful aqbar mohammat zamberi |
publishDate |
2015 |
url |
http://ir.uitm.edu.my/id/eprint/14588/1/TD_SHAIFUL%20AQBAR%20MOHAMMAT%20ZAMBERI%20CS%2015_5.pdf http://ir.uitm.edu.my/id/eprint/14588/ |
_version_ |
1685648541218766848 |
score |
13.211869 |