Pixmath / Bibi Qashrina ... [et al.]
Gamification is becoming more popular in academic contexts. Gamification theory in education states that students learn more effectively when they are having fun at the same time. Moreover, they learn best when they have goals, targets, and achievements to strive for. PixMath is a physical education...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2022
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Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/111095/1/111095.pdf https://ir.uitm.edu.my/id/eprint/111095/ |
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