Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar

One of the main topics in Operating System course is CPU scheduling which is often considered difficult by Computer Science and Information Technology students to learn and visualize. This is because student found that learning traditionally is boring and nonengaging. Hence, an alternative to design...

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Main Author: Mustafar @ Mokhtar, Najah Raihan
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/109808/1/109808.pdf
https://ir.uitm.edu.my/id/eprint/109808/
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id my.uitm.ir.109808
record_format eprints
spelling my.uitm.ir.1098082025-02-07T05:30:26Z https://ir.uitm.edu.my/id/eprint/109808/ Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar Mustafar @ Mokhtar, Najah Raihan Computers in education. Information technology One of the main topics in Operating System course is CPU scheduling which is often considered difficult by Computer Science and Information Technology students to learn and visualize. This is because student found that learning traditionally is boring and nonengaging. Hence, an alternative to design a scaffolded mobile educational game is carried out to solve these problems. In addition, a few scaffolding characteristics are identified to be adapted in this mobile educational game to enhance student engagement. This project focuses on ADDIE model which acquire five phases; Analysis, Design, Development, Implementation and Evaluation. This method approach is systematic and generic for developing learning tools. A total of 20 Computer Science students evaluated the usability and effectiveness of this game prototype. A set of survey questionnaires was given to the students to collect feedback. The results from the survey show that 95% of the 20 students strongly agreed that scaffolding components applied in this mobile educational game prototype which are instruction and hint assist them in understanding CPU scheduling concept while 75% of the respondents positively agreed that this educational game prototype provides easier learning. Thus, students will be more engages and improve their learning in CPU scheduling from this scaffolded mobile educational game. 2017 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/109808/1/109808.pdf Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar. (2017) Degree thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/109808.pdf>
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computers in education. Information technology
spellingShingle Computers in education. Information technology
Mustafar @ Mokhtar, Najah Raihan
Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
description One of the main topics in Operating System course is CPU scheduling which is often considered difficult by Computer Science and Information Technology students to learn and visualize. This is because student found that learning traditionally is boring and nonengaging. Hence, an alternative to design a scaffolded mobile educational game is carried out to solve these problems. In addition, a few scaffolding characteristics are identified to be adapted in this mobile educational game to enhance student engagement. This project focuses on ADDIE model which acquire five phases; Analysis, Design, Development, Implementation and Evaluation. This method approach is systematic and generic for developing learning tools. A total of 20 Computer Science students evaluated the usability and effectiveness of this game prototype. A set of survey questionnaires was given to the students to collect feedback. The results from the survey show that 95% of the 20 students strongly agreed that scaffolding components applied in this mobile educational game prototype which are instruction and hint assist them in understanding CPU scheduling concept while 75% of the respondents positively agreed that this educational game prototype provides easier learning. Thus, students will be more engages and improve their learning in CPU scheduling from this scaffolded mobile educational game.
format Thesis
author Mustafar @ Mokhtar, Najah Raihan
author_facet Mustafar @ Mokhtar, Najah Raihan
author_sort Mustafar @ Mokhtar, Najah Raihan
title Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
title_short Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
title_full Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
title_fullStr Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
title_full_unstemmed Scaffolded mobile educational game for learning CPU scheduling / Najah Raihan Mustafar @ Mokhtar
title_sort scaffolded mobile educational game for learning cpu scheduling / najah raihan mustafar @ mokhtar
publishDate 2017
url https://ir.uitm.edu.my/id/eprint/109808/1/109808.pdf
https://ir.uitm.edu.my/id/eprint/109808/
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score 13.23648