Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah

Qualitative thematic analysis for graphical user interface as in game design elements of a mobile augmented reality (MAR) platform to discover and analyse 12 respondents’ responses as primary data collection and meta-analyses from previous researchers and current MAR game designs as secondary data c...

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Main Author: Abdullah, Fasehah
Format: Thesis
Language:English
Published: 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/107349/1/107349.pdf
https://ir.uitm.edu.my/id/eprint/107349/
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id my.uitm.ir.107349
record_format eprints
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Graphic art materials
Conservation and restoration of drawings
Web-based user interfaces. User interfaces (Computer systems)
spellingShingle Graphic art materials
Conservation and restoration of drawings
Web-based user interfaces. User interfaces (Computer systems)
Abdullah, Fasehah
Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
description Qualitative thematic analysis for graphical user interface as in game design elements of a mobile augmented reality (MAR) platform to discover and analyse 12 respondents’ responses as primary data collection and meta-analyses from previous researchers and current MAR game designs as secondary data collection. The significance of this research is to assist AR beginners or students at the Diploma in Higher Education level to create a positive impact when designing their initial MAR games based on their understanding and practical design skills at the Body of Knowledge (BOK) level. The main problems of this research it is essential to analyse appropriate fundamental graphical user interfaces as in game design elements for mobile augmented reality games, especially students at the Diploma level in Higher Education, in order to complying with MQA Programme Standard. The research aimed to bridge the gap between elements such as interactivity, functionality, bugs and errors, and selection of design elements in generating MAR games using AR development tools such as AR Toolkit and ZapWorks platforms, especially for amateurs, and this aimed to align with the research objectives of this research. Qualitative thematic analysis was performed using purposive sampling to obtain primary and secondary data with the assistance of NVivo instruments, including primary data collected from four different batches focus groups due to most of private institution combines all different batches in one class with same assignment brief and rubrics, and additionally, secondary data from meta-analyses and systematic reviews conducted by previous researchers and established MAR games. The results of the data collection revealed that the most suitable AR development tool that can help students improve their design skills when creating MAR games is ZapWorks. In addition to that, the results show that the design sample of the graphical user interface consistently utilised only four GUI elements, including 2D graphic design, 3D models, text, audio or sound, and video elements. Meanwhile, the data collection results revealed that the design sample for suitable criteria in game design elements consistently utilised only three design elements, namely level, point, and score. The conclusions drawn from these findings will serve as fundamental guidelines for students and particularly educators when incorporating these findings into their lesson plans (Course Learning Outcomes, CLO). Moreover, this evaluation instrument can be utilised in the Creative Multimedia Technology (CMT) BOK to assess Game Art areas for beginners at the Diploma level in MAR game creation. For future recommendations, this course be implemented in MOOCs and micro-credentials are innovative learning platforms for online students. Next, highlighted in the new enhancement of Bartle theory for AR beginners’ guidelines to create MAR game such as Achievers and Killers in levels, points, and scores for game design elements, and additionally, incorporating elements for Explorers and Socialisers in text, video, audio, sound, and video within the graphic user interface.
format Thesis
author Abdullah, Fasehah
author_facet Abdullah, Fasehah
author_sort Abdullah, Fasehah
title Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
title_short Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
title_full Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
title_fullStr Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
title_full_unstemmed Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah
title_sort marathe impact graphical user interface in game design elements of a mobile augmented reality (mar) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (cmt) of higher education / fasehah abdullah
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/107349/1/107349.pdf
https://ir.uitm.edu.my/id/eprint/107349/
_version_ 1817847409211867136
spelling my.uitm.ir.1073492024-12-05T06:43:16Z https://ir.uitm.edu.my/id/eprint/107349/ Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah Abdullah, Fasehah Graphic art materials Conservation and restoration of drawings Web-based user interfaces. User interfaces (Computer systems) Qualitative thematic analysis for graphical user interface as in game design elements of a mobile augmented reality (MAR) platform to discover and analyse 12 respondents’ responses as primary data collection and meta-analyses from previous researchers and current MAR game designs as secondary data collection. The significance of this research is to assist AR beginners or students at the Diploma in Higher Education level to create a positive impact when designing their initial MAR games based on their understanding and practical design skills at the Body of Knowledge (BOK) level. The main problems of this research it is essential to analyse appropriate fundamental graphical user interfaces as in game design elements for mobile augmented reality games, especially students at the Diploma level in Higher Education, in order to complying with MQA Programme Standard. The research aimed to bridge the gap between elements such as interactivity, functionality, bugs and errors, and selection of design elements in generating MAR games using AR development tools such as AR Toolkit and ZapWorks platforms, especially for amateurs, and this aimed to align with the research objectives of this research. Qualitative thematic analysis was performed using purposive sampling to obtain primary and secondary data with the assistance of NVivo instruments, including primary data collected from four different batches focus groups due to most of private institution combines all different batches in one class with same assignment brief and rubrics, and additionally, secondary data from meta-analyses and systematic reviews conducted by previous researchers and established MAR games. The results of the data collection revealed that the most suitable AR development tool that can help students improve their design skills when creating MAR games is ZapWorks. In addition to that, the results show that the design sample of the graphical user interface consistently utilised only four GUI elements, including 2D graphic design, 3D models, text, audio or sound, and video elements. Meanwhile, the data collection results revealed that the design sample for suitable criteria in game design elements consistently utilised only three design elements, namely level, point, and score. The conclusions drawn from these findings will serve as fundamental guidelines for students and particularly educators when incorporating these findings into their lesson plans (Course Learning Outcomes, CLO). Moreover, this evaluation instrument can be utilised in the Creative Multimedia Technology (CMT) BOK to assess Game Art areas for beginners at the Diploma level in MAR game creation. For future recommendations, this course be implemented in MOOCs and micro-credentials are innovative learning platforms for online students. Next, highlighted in the new enhancement of Bartle theory for AR beginners’ guidelines to create MAR game such as Achievers and Killers in levels, points, and scores for game design elements, and additionally, incorporating elements for Explorers and Socialisers in text, video, audio, sound, and video within the graphic user interface. 2024 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/107349/1/107349.pdf Marathe impact graphical user interface in game design elements of a mobile augmented reality (MAR) platform with a game-based approach zapworks tool to improve diploma students’ design skills in creative multimedia technology (CMT) of higher education / Fasehah Abdullah. (2024) PhD thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/107349.pdf>
score 13.222552