A jigsaw approach to engaging STEM education for learning and teaching programming / Farizuwana Akma Zulkifle
1. Innovation Question: Considering students ' diverse personality traits and gamer types, how can we leverage gamification to enhance engagement, motivation, and learning outcomes in teaching and learning programming within STEM education? 2. Insights Gamification in education has shown pot...
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Format: | Monograph |
Language: | English |
Published: |
Universiti Teknologi MARA, Negeri Sembilan
2024
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Online Access: | https://ir.uitm.edu.my/id/eprint/105627/1/105627.pdf https://ir.uitm.edu.my/id/eprint/105627/ |
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