CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]

Quizzes provide an opportunity to practice one’s knowledge without failure and fear. Thus, this leads to the invention of CulTraB. to allow individuals to improve their knowledge through interactive quizzes provided in this App. For stater, this App contains two quizzes which are the Consumer Centri...

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Main Authors: Ariffin, Nurul Azrin, Mohd Daud, Norzaidi, Jamaludin, Nor Lelawati, Mohamed, Munirah, Hashim, Nurhaslinda
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/103992/1/103992.pdf
https://ir.uitm.edu.my/id/eprint/103992/
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spelling my.uitm.ir.1039922024-10-24T04:18:55Z https://ir.uitm.edu.my/id/eprint/103992/ CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.] Ariffin, Nurul Azrin Mohd Daud, Norzaidi Jamaludin, Nor Lelawati Mohamed, Munirah Hashim, Nurhaslinda Educational technology Learning. Learning strategies Learning ability Quizzes provide an opportunity to practice one’s knowledge without failure and fear. Thus, this leads to the invention of CulTraB. to allow individuals to improve their knowledge through interactive quizzes provided in this App. For stater, this App contains two quizzes which are the Consumer Centrism Group (CCG) quiz and Personality Traits (PT) Quiz. The aim of CulTraB. is to boost one’s knowledge in a stress-free way of learning through series of interactive quizzes. Mobile learning apps offer flexibility and convenience to the users of CulTraB. who can actively participate in the readily available quizzes at their own convenience. The quizzes submissions by the users allow CulTraB. to form data visuals which can benefit the marketers if they are interested so that they can strategize their businesses accordingly. CulTraB. also help in saving the environment since this App provides paperless quizzes, thus, promoting sustainability. The commercialization potential lies in the data visuals for the marketers and advertisement as the common monetization strategy in which CulTraB. will offer ad space to advertisers to display targeted ads to the users. In future more quizzes will be added to this App to offer users with exciting and informative contents. Universiti Teknologi MARA, Kedah 2024-09-05 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/103992/1/103992.pdf CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]. (2024) In: 3rd International Competition of Entrepreneurship Business Innovation (iCEBIV) 2024: Extended Abstract. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, pp. 24-28. ISBN 9789672948650
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
Learning ability
spellingShingle Educational technology
Learning. Learning strategies
Learning ability
Ariffin, Nurul Azrin
Mohd Daud, Norzaidi
Jamaludin, Nor Lelawati
Mohamed, Munirah
Hashim, Nurhaslinda
CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
description Quizzes provide an opportunity to practice one’s knowledge without failure and fear. Thus, this leads to the invention of CulTraB. to allow individuals to improve their knowledge through interactive quizzes provided in this App. For stater, this App contains two quizzes which are the Consumer Centrism Group (CCG) quiz and Personality Traits (PT) Quiz. The aim of CulTraB. is to boost one’s knowledge in a stress-free way of learning through series of interactive quizzes. Mobile learning apps offer flexibility and convenience to the users of CulTraB. who can actively participate in the readily available quizzes at their own convenience. The quizzes submissions by the users allow CulTraB. to form data visuals which can benefit the marketers if they are interested so that they can strategize their businesses accordingly. CulTraB. also help in saving the environment since this App provides paperless quizzes, thus, promoting sustainability. The commercialization potential lies in the data visuals for the marketers and advertisement as the common monetization strategy in which CulTraB. will offer ad space to advertisers to display targeted ads to the users. In future more quizzes will be added to this App to offer users with exciting and informative contents.
format Book Section
author Ariffin, Nurul Azrin
Mohd Daud, Norzaidi
Jamaludin, Nor Lelawati
Mohamed, Munirah
Hashim, Nurhaslinda
author_facet Ariffin, Nurul Azrin
Mohd Daud, Norzaidi
Jamaludin, Nor Lelawati
Mohamed, Munirah
Hashim, Nurhaslinda
author_sort Ariffin, Nurul Azrin
title CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
title_short CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
title_full CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
title_fullStr CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
title_full_unstemmed CulTraB. mobile learning app / Nurul Azrin Ariffin ... [et al.]
title_sort cultrab. mobile learning app / nurul azrin ariffin ... [et al.]
publisher Universiti Teknologi MARA, Kedah
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/103992/1/103992.pdf
https://ir.uitm.edu.my/id/eprint/103992/
_version_ 1814058505801302016
score 13.211869