Translating performative mediated art into virtual reality: A case study

Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they fost...

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Main Authors: Sansom, M. J. *, See, Z. S.
Format: Article
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.sunway.edu.my/1788/1/Sansom%20Translating%20performative.pdf
http://eprints.sunway.edu.my/1788/
http://doi.org/10.1386/vcr_00042_1
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spelling my.sunway.eprints.17882021-07-10T09:36:25Z http://eprints.sunway.edu.my/1788/ Translating performative mediated art into virtual reality: A case study Sansom, M. J. * See, Z. S. NX Arts in general Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually ‘connected’ and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptually playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project’s website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we ‘perform’ ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work. 2021 Article PeerReviewed text en cc_by_nc_4 http://eprints.sunway.edu.my/1788/1/Sansom%20Translating%20performative.pdf Sansom, M. J. * and See, Z. S. (2021) Translating performative mediated art into virtual reality: A case study. Virtual Creativity, 11 (1). pp. 53-65. ISSN 2397-9704 http://doi.org/10.1386/vcr_00042_1 doi:10.1386/vcr_00042_1
institution Sunway University
building Sunway Campus Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Sunway University
content_source Sunway Institutional Repository
url_provider http://eprints.sunway.edu.my/
language English
topic NX Arts in general
spellingShingle NX Arts in general
Sansom, M. J. *
See, Z. S.
Translating performative mediated art into virtual reality: A case study
description Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually ‘connected’ and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptually playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project’s website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we ‘perform’ ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work.
format Article
author Sansom, M. J. *
See, Z. S.
author_facet Sansom, M. J. *
See, Z. S.
author_sort Sansom, M. J. *
title Translating performative mediated art into virtual reality: A case study
title_short Translating performative mediated art into virtual reality: A case study
title_full Translating performative mediated art into virtual reality: A case study
title_fullStr Translating performative mediated art into virtual reality: A case study
title_full_unstemmed Translating performative mediated art into virtual reality: A case study
title_sort translating performative mediated art into virtual reality: a case study
publishDate 2021
url http://eprints.sunway.edu.my/1788/1/Sansom%20Translating%20performative.pdf
http://eprints.sunway.edu.my/1788/
http://doi.org/10.1386/vcr_00042_1
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score 13.18916