An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students

This study aimed to identify the level of knowledge, attitude and practice of depression and video games. The as-sociated factors and the correlation between knowledge, attitude and practices about depression and video games among IIUM students were determined. A total of 140 IIUM students were draw...

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Main Authors: Salleh, Anisa, Abdul Ghani, Radiah
Format: Article
Language:English
English
Published: Universiti Putra Malaysia Press 2021
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Online Access:http://irep.iium.edu.my/95191/8/MJMHS%20VOL.17%20SUPP%205%20-%20AUGUST%202021%20_%20FAKULTI%20PERUBATAN%20DAN%20SAINS%20KESIHATAN.pdf
http://irep.iium.edu.my/95191/19/95191_An%20assessment%20of%20knowledge%2C%20attitude.pdf
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https://medic.upm.edu.my/upload/dokumen/20210803132123Complete_abstract.pdf
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spelling my.iium.irep.951912021-12-24T00:59:15Z http://irep.iium.edu.my/95191/ An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students Salleh, Anisa Abdul Ghani, Radiah RA Public aspects of medicine This study aimed to identify the level of knowledge, attitude and practice of depression and video games. The as-sociated factors and the correlation between knowledge, attitude and practices about depression and video games among IIUM students were determined. A total of 140 IIUM students were drawn using convenience sampling. A self-developed questionnaire was validated before used to collect data. The response of participants was analysed using SPSS version 25.0. The level of knowledge, attitude and practice among respondents was evaluated using a descriptive frequency table, while independent sample t-test, ANOVA test, and Kruskal-Wallis test were used to find associating factors between depression and video games. Pearson correlation test was used to determine the correla-tion between knowledge, attitude, and practice. The results showed the level of knowledge and attitude are moder-ate while the level of practice is poor. Factors that have a significant association with knowledge are the adventure, sports, and puzzle games. Action-adventure and idle game, video game platform, and the amount of money spent on video games significantly affect attitude. For the association of factors with practice, idle game, preferred time-period for game session and amount of time spent per game session in a day showed significant association. There is also a significant correlation between knowledge and attitude. Overall, this study showed that increasing knowledge on the factors of excessive video gaming habits and the factors of video games that increase the risk for the development of depression can help tackle depression among youths in Malaysia. Universiti Putra Malaysia Press 2021-08-15 Article PeerReviewed application/pdf en http://irep.iium.edu.my/95191/8/MJMHS%20VOL.17%20SUPP%205%20-%20AUGUST%202021%20_%20FAKULTI%20PERUBATAN%20DAN%20SAINS%20KESIHATAN.pdf application/pdf en http://irep.iium.edu.my/95191/19/95191_An%20assessment%20of%20knowledge%2C%20attitude.pdf Salleh, Anisa and Abdul Ghani, Radiah (2021) An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students. Malaysian Journal of Medicine and Health Sciences, 17 (Supplement 5). p. 61. E-ISSN 2636-9346 https://medic.upm.edu.my/upload/dokumen/20210803132123Complete_abstract.pdf
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
English
topic RA Public aspects of medicine
spellingShingle RA Public aspects of medicine
Salleh, Anisa
Abdul Ghani, Radiah
An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
description This study aimed to identify the level of knowledge, attitude and practice of depression and video games. The as-sociated factors and the correlation between knowledge, attitude and practices about depression and video games among IIUM students were determined. A total of 140 IIUM students were drawn using convenience sampling. A self-developed questionnaire was validated before used to collect data. The response of participants was analysed using SPSS version 25.0. The level of knowledge, attitude and practice among respondents was evaluated using a descriptive frequency table, while independent sample t-test, ANOVA test, and Kruskal-Wallis test were used to find associating factors between depression and video games. Pearson correlation test was used to determine the correla-tion between knowledge, attitude, and practice. The results showed the level of knowledge and attitude are moder-ate while the level of practice is poor. Factors that have a significant association with knowledge are the adventure, sports, and puzzle games. Action-adventure and idle game, video game platform, and the amount of money spent on video games significantly affect attitude. For the association of factors with practice, idle game, preferred time-period for game session and amount of time spent per game session in a day showed significant association. There is also a significant correlation between knowledge and attitude. Overall, this study showed that increasing knowledge on the factors of excessive video gaming habits and the factors of video games that increase the risk for the development of depression can help tackle depression among youths in Malaysia.
format Article
author Salleh, Anisa
Abdul Ghani, Radiah
author_facet Salleh, Anisa
Abdul Ghani, Radiah
author_sort Salleh, Anisa
title An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
title_short An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
title_full An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
title_fullStr An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
title_full_unstemmed An assessment of knowledge, attitude, and practice towards depression and video games among International Islamic University Malaysia students
title_sort assessment of knowledge, attitude, and practice towards depression and video games among international islamic university malaysia students
publisher Universiti Putra Malaysia Press
publishDate 2021
url http://irep.iium.edu.my/95191/8/MJMHS%20VOL.17%20SUPP%205%20-%20AUGUST%202021%20_%20FAKULTI%20PERUBATAN%20DAN%20SAINS%20KESIHATAN.pdf
http://irep.iium.edu.my/95191/19/95191_An%20assessment%20of%20knowledge%2C%20attitude.pdf
http://irep.iium.edu.my/95191/
https://medic.upm.edu.my/upload/dokumen/20210803132123Complete_abstract.pdf
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score 13.160551