Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplay...
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Blue Eyes Intelligence Engineering and Sciences Publication
2019
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Online Access: | http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf http://irep.iium.edu.my/76118/ https://www.ijitee.org/download/volume-8-issue-7s2/ |
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my.iium.irep.761182021-06-29T03:20:16Z http://irep.iium.edu.my/76118/ Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning Supian, Nadya Mohd. Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena PE English 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning. Blue Eyes Intelligence Engineering and Sciences Publication 2019-05 Article PeerReviewed application/pdf en http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf application/pdf en http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf Supian, Nadya and Mohd. Asraf, Ratnawati and Idris, Wan Irma Sabrina and Hamzah, Hasleena (2019) Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning. International Journal of Innovative Technology and Exploring Engineering, 8 (7S2). pp. 113-120. ISSN 2278-3075 https://www.ijitee.org/download/volume-8-issue-7s2/ |
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PE English Supian, Nadya Mohd. Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
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21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning. |
format |
Article |
author |
Supian, Nadya Mohd. Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena |
author_facet |
Supian, Nadya Mohd. Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena |
author_sort |
Supian, Nadya |
title |
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
title_short |
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
title_full |
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
title_fullStr |
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
title_full_unstemmed |
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
title_sort |
ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning |
publisher |
Blue Eyes Intelligence Engineering and Sciences Publication |
publishDate |
2019 |
url |
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf http://irep.iium.edu.my/76118/ https://www.ijitee.org/download/volume-8-issue-7s2/ |
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