Evaluating global zakat game (GZG) board game in enhancing zakat education

Many educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand an education concept quickly through experiential learning, where they manage and solve problems in a real situation. This study is focusing on the evaluation of...

Full description

Saved in:
Bibliographic Details
Main Authors: Ab. Rahman, Azman, Sahrir, Muhammad Sabri, Zainuddin, Nurkhamimi, Abd. Khafidz, Hasanah
Format: Article
Language:English
Published: Universitas Ahmad Dahlan (UAD) in collaboration with Institute of Advanced Engineering and Science (IAES) 2018
Subjects:
Online Access:http://irep.iium.edu.my/66353/1/66353_9145-27476-1-PB.pdf
http://irep.iium.edu.my/66353/
http://journal.uad.ac.id/index.php/EduLearn/article/view/9145/pdf_278
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.iium.irep.66353
record_format dspace
spelling my.iium.irep.663532021-08-04T04:12:19Z http://irep.iium.edu.my/66353/ Evaluating global zakat game (GZG) board game in enhancing zakat education Ab. Rahman, Azman Sahrir, Muhammad Sabri Zainuddin, Nurkhamimi Abd. Khafidz, Hasanah L Education (General) Many educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand an education concept quickly through experiential learning, where they manage and solve problems in a real situation. This study is focusing on the evaluation of a board game, namely Global Zakat Game (GZG) as an edutainment tool among various levels of users at learning institutions in Malaysia. The respondents were purposively selected from a Malaysian national competition organized at Islamic Science University of Malaysia (USIM) on 8 November 2017. A questionnaire was distributed among 235 participants from various levels of learning institutions during the national event to evaluate the practical use of GZG as an edutainment tool in increasing their understanding on Zakat theories and practice. The result indicated that the use of GZG as a Zakat edutainment tool has a positive impact on users and players as it helps them to learn more about Zakat theories and practice between high (4.65) and moderate high (3.95) of mean scores. Most of the respondents mentioned that they enjoyed playing GZG as it involves experiential learning and learning by doing. Universitas Ahmad Dahlan (UAD) in collaboration with Institute of Advanced Engineering and Science (IAES) 2018-08-01 Article PeerReviewed application/pdf en http://irep.iium.edu.my/66353/1/66353_9145-27476-1-PB.pdf Ab. Rahman, Azman and Sahrir, Muhammad Sabri and Zainuddin, Nurkhamimi and Abd. Khafidz, Hasanah (2018) Evaluating global zakat game (GZG) board game in enhancing zakat education. Journal of Education and Learning (EduLearn), 12 (3). pp. 568-574. ISSN 2089-9823 E-ISSN 2302-9277 http://journal.uad.ac.id/index.php/EduLearn/article/view/9145/pdf_278 10.11591/edulearn.v12i3.9145 Refbacks
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Ab. Rahman, Azman
Sahrir, Muhammad Sabri
Zainuddin, Nurkhamimi
Abd. Khafidz, Hasanah
Evaluating global zakat game (GZG) board game in enhancing zakat education
description Many educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand an education concept quickly through experiential learning, where they manage and solve problems in a real situation. This study is focusing on the evaluation of a board game, namely Global Zakat Game (GZG) as an edutainment tool among various levels of users at learning institutions in Malaysia. The respondents were purposively selected from a Malaysian national competition organized at Islamic Science University of Malaysia (USIM) on 8 November 2017. A questionnaire was distributed among 235 participants from various levels of learning institutions during the national event to evaluate the practical use of GZG as an edutainment tool in increasing their understanding on Zakat theories and practice. The result indicated that the use of GZG as a Zakat edutainment tool has a positive impact on users and players as it helps them to learn more about Zakat theories and practice between high (4.65) and moderate high (3.95) of mean scores. Most of the respondents mentioned that they enjoyed playing GZG as it involves experiential learning and learning by doing.
format Article
author Ab. Rahman, Azman
Sahrir, Muhammad Sabri
Zainuddin, Nurkhamimi
Abd. Khafidz, Hasanah
author_facet Ab. Rahman, Azman
Sahrir, Muhammad Sabri
Zainuddin, Nurkhamimi
Abd. Khafidz, Hasanah
author_sort Ab. Rahman, Azman
title Evaluating global zakat game (GZG) board game in enhancing zakat education
title_short Evaluating global zakat game (GZG) board game in enhancing zakat education
title_full Evaluating global zakat game (GZG) board game in enhancing zakat education
title_fullStr Evaluating global zakat game (GZG) board game in enhancing zakat education
title_full_unstemmed Evaluating global zakat game (GZG) board game in enhancing zakat education
title_sort evaluating global zakat game (gzg) board game in enhancing zakat education
publisher Universitas Ahmad Dahlan (UAD) in collaboration with Institute of Advanced Engineering and Science (IAES)
publishDate 2018
url http://irep.iium.edu.my/66353/1/66353_9145-27476-1-PB.pdf
http://irep.iium.edu.my/66353/
http://journal.uad.ac.id/index.php/EduLearn/article/view/9145/pdf_278
_version_ 1707765654650617856
score 13.160551