Development of educational game using Microsoft Kinect: Primary school mathematics case studies

This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Mic...

Full description

Saved in:
Bibliographic Details
Main Authors: Bahari, Bakhtiar, Gunawan, Teddy Surya, Kartiwi, Mira
Format: Book
Language:English
English
Published: LAP LAMBERT Academic Publishing 2017
Subjects:
Online Access:http://irep.iium.edu.my/56737/1/56737_Development%20of%20educational%20game%20using%20Microsoft%20Kinect.pdf
http://irep.iium.edu.my/56737/7/56727_VisUN-3D_Scopus.pdf
http://irep.iium.edu.my/56737/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.iium.irep.56737
record_format dspace
spelling my.iium.irep.567372017-07-12T10:17:38Z http://irep.iium.edu.my/56737/ Development of educational game using Microsoft Kinect: Primary school mathematics case studies Bahari, Bakhtiar Gunawan, Teddy Surya Kartiwi, Mira TK Electrical engineering. Electronics Nuclear engineering This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the modul provided by the Malaysian Ministry of Education included in this book. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphic, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student’s learning on Mathematics. LAP LAMBERT Academic Publishing 2017-04-29 Book REM application/pdf en http://irep.iium.edu.my/56737/1/56737_Development%20of%20educational%20game%20using%20Microsoft%20Kinect.pdf application/pdf en http://irep.iium.edu.my/56737/7/56727_VisUN-3D_Scopus.pdf Bahari, Bakhtiar and Gunawan, Teddy Surya and Kartiwi, Mira (2017) Development of educational game using Microsoft Kinect: Primary school mathematics case studies. LAP LAMBERT Academic Publishing, Saarbrücken, Germany. ISBN 978-3-330-0648-3
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
English
topic TK Electrical engineering. Electronics Nuclear engineering
spellingShingle TK Electrical engineering. Electronics Nuclear engineering
Bahari, Bakhtiar
Gunawan, Teddy Surya
Kartiwi, Mira
Development of educational game using Microsoft Kinect: Primary school mathematics case studies
description This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the modul provided by the Malaysian Ministry of Education included in this book. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphic, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student’s learning on Mathematics.
format Book
author Bahari, Bakhtiar
Gunawan, Teddy Surya
Kartiwi, Mira
author_facet Bahari, Bakhtiar
Gunawan, Teddy Surya
Kartiwi, Mira
author_sort Bahari, Bakhtiar
title Development of educational game using Microsoft Kinect: Primary school mathematics case studies
title_short Development of educational game using Microsoft Kinect: Primary school mathematics case studies
title_full Development of educational game using Microsoft Kinect: Primary school mathematics case studies
title_fullStr Development of educational game using Microsoft Kinect: Primary school mathematics case studies
title_full_unstemmed Development of educational game using Microsoft Kinect: Primary school mathematics case studies
title_sort development of educational game using microsoft kinect: primary school mathematics case studies
publisher LAP LAMBERT Academic Publishing
publishDate 2017
url http://irep.iium.edu.my/56737/1/56737_Development%20of%20educational%20game%20using%20Microsoft%20Kinect.pdf
http://irep.iium.edu.my/56737/7/56727_VisUN-3D_Scopus.pdf
http://irep.iium.edu.my/56737/
_version_ 1643614989599113216
score 13.209306