Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using b...
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Main Authors: | Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2006
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Subjects: | |
Online Access: | http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf http://irep.iium.edu.my/4510/ |
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