Non-speech input and speech recognition for real-time control of computer games

This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using b...

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Bibliographic Details
Main Authors: Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel
Format: Conference or Workshop Item
Language:English
Published: 2006
Subjects:
Online Access:http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf
http://irep.iium.edu.my/4510/
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