Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation

Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by an animators. These controls consists of simple joints, handles, or even separate character selection window. This research paper presents an automated rigging system fo...

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Main Authors: Bhati, Zeeshan, Shah, Asadullah, Waqas, Ahmad, Mahmood, Nadeem
Format: Article
Language:English
Published: AIRCC Publishing Corporation 2015
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Online Access:http://irep.iium.edu.my/40998/1/zeeshan-paper2015.pdf
http://irep.iium.edu.my/40998/
http://airccse.org/journal/ijcga/current2015.html
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spelling my.iium.irep.409982015-07-05T06:14:58Z http://irep.iium.edu.my/40998/ Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation Bhati, Zeeshan Shah, Asadullah Waqas, Ahmad Mahmood, Nadeem T10.5 Communication of technical information Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by an animators. These controls consists of simple joints, handles, or even separate character selection window. This research paper presents an automated rigging system for quadruped characters with custom controls and manipulators for animation. The full character rigging mechanism is procedurally driven based on various principles and requirements used by the riggers and animators. The automation is achieved initially by creating widgets according to the character type. These widgets then can be customized by the rigger according to the character shape, height and proportion. Then joint locations for each body parts are calculated and widgets are replaced programmatically. Finally a complete and fully operational procedurally generated character control rig is created and attached with the underlying skeletal joints. The functionality and feasibility of the rig was analyzed from various sources of actual character motion and a requirements criterion was met. The final rigged character provides an efficient and easy to manipulate control rig with no lagging and at high frame rate. AIRCC Publishing Corporation 2015-01 Article REM application/pdf en http://irep.iium.edu.my/40998/1/zeeshan-paper2015.pdf Bhati, Zeeshan and Shah, Asadullah and Waqas, Ahmad and Mahmood, Nadeem (2015) Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation. International Journal of Computer Graphics & Animation, 5 (1). pp. 47-67. ISSN 2231-3591 http://airccse.org/journal/ijcga/current2015.html
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic T10.5 Communication of technical information
spellingShingle T10.5 Communication of technical information
Bhati, Zeeshan
Shah, Asadullah
Waqas, Ahmad
Mahmood, Nadeem
Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
description Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by an animators. These controls consists of simple joints, handles, or even separate character selection window. This research paper presents an automated rigging system for quadruped characters with custom controls and manipulators for animation. The full character rigging mechanism is procedurally driven based on various principles and requirements used by the riggers and animators. The automation is achieved initially by creating widgets according to the character type. These widgets then can be customized by the rigger according to the character shape, height and proportion. Then joint locations for each body parts are calculated and widgets are replaced programmatically. Finally a complete and fully operational procedurally generated character control rig is created and attached with the underlying skeletal joints. The functionality and feasibility of the rig was analyzed from various sources of actual character motion and a requirements criterion was met. The final rigged character provides an efficient and easy to manipulate control rig with no lagging and at high frame rate.
format Article
author Bhati, Zeeshan
Shah, Asadullah
Waqas, Ahmad
Mahmood, Nadeem
author_facet Bhati, Zeeshan
Shah, Asadullah
Waqas, Ahmad
Mahmood, Nadeem
author_sort Bhati, Zeeshan
title Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
title_short Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
title_full Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
title_fullStr Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
title_full_unstemmed Analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
title_sort analysis of design principles and requirements for procedural rigging of bipeds and quadrupeds characters with custom manipulators for animation
publisher AIRCC Publishing Corporation
publishDate 2015
url http://irep.iium.edu.my/40998/1/zeeshan-paper2015.pdf
http://irep.iium.edu.my/40998/
http://airccse.org/journal/ijcga/current2015.html
_version_ 1643611928447156224
score 13.214268