Weapon Simulator

The Weapons Simulator Project is a project to produce a working weapons simulator for the purpose of preliminary weapons training. The proposed outcome of the project would be a usable weapon simulator, consisting of computer graphics for the environment, physics of the ammunition projectile, vis...

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Main Author: Baharudin, Sedzurudin
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2004
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Online Access:http://utpedia.utp.edu.my/7878/1/2004%20-%20Weapon%20Simulator.pdf
http://utpedia.utp.edu.my/7878/
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spelling my-utp-utpedia.78782017-01-25T09:46:52Z http://utpedia.utp.edu.my/7878/ Weapon Simulator Baharudin, Sedzurudin ZA Information resources The Weapons Simulator Project is a project to produce a working weapons simulator for the purpose of preliminary weapons training. The proposed outcome of the project would be a usable weapon simulator, consisting of computer graphics for the environment, physics of the ammunition projectile, visual and sound effects of the application, combined with computer and virtual reality hardware for the navigation and handheld tools. The environment of the simulator will be produced using OpenGL libraries, compiled on Microsoft Visual C++. For the sound, OpenAL libraries will be used. These two libraries were picked for the development of the project as they are easy to use and are widely used for visualization, computer graphics and simulation purposes. Virtual reality hardware such as the virtual reality goggles and tracker are used to enhance the realism aspect of the product. Other than the components stated above, there are also other software and tools used in the development of the simulator, such as 3D Studio Max 5.0 for the modeling of the 3D models, 3D Exploration as the 3D viewer and Adobe Photoshop 7.0 as the texture and picture editor. In all, the simulator will comprise of numerous tools and theories either scientifically or multimedia. And because of the integration of these properties, the Weapon Simulator Project should be a challenging and rewarding project to be accomplished. During the research of the project, physics equations were some of the hard properties. Ways of programming were also stumbled upon such as the usage of Raw Loaders, 3ds Loaders, usage of Heightmaps and the usage of Tga or Targa files in computer graphics. As a conclusion, the project was an adventure and an integration of physics and computer graphics to produce a working simulator. Universiti Teknologi Petronas 2004-11 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/7878/1/2004%20-%20Weapon%20Simulator.pdf Baharudin, Sedzurudin (2004) Weapon Simulator. Universiti Teknologi Petronas. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic ZA Information resources
spellingShingle ZA Information resources
Baharudin, Sedzurudin
Weapon Simulator
description The Weapons Simulator Project is a project to produce a working weapons simulator for the purpose of preliminary weapons training. The proposed outcome of the project would be a usable weapon simulator, consisting of computer graphics for the environment, physics of the ammunition projectile, visual and sound effects of the application, combined with computer and virtual reality hardware for the navigation and handheld tools. The environment of the simulator will be produced using OpenGL libraries, compiled on Microsoft Visual C++. For the sound, OpenAL libraries will be used. These two libraries were picked for the development of the project as they are easy to use and are widely used for visualization, computer graphics and simulation purposes. Virtual reality hardware such as the virtual reality goggles and tracker are used to enhance the realism aspect of the product. Other than the components stated above, there are also other software and tools used in the development of the simulator, such as 3D Studio Max 5.0 for the modeling of the 3D models, 3D Exploration as the 3D viewer and Adobe Photoshop 7.0 as the texture and picture editor. In all, the simulator will comprise of numerous tools and theories either scientifically or multimedia. And because of the integration of these properties, the Weapon Simulator Project should be a challenging and rewarding project to be accomplished. During the research of the project, physics equations were some of the hard properties. Ways of programming were also stumbled upon such as the usage of Raw Loaders, 3ds Loaders, usage of Heightmaps and the usage of Tga or Targa files in computer graphics. As a conclusion, the project was an adventure and an integration of physics and computer graphics to produce a working simulator.
format Final Year Project
author Baharudin, Sedzurudin
author_facet Baharudin, Sedzurudin
author_sort Baharudin, Sedzurudin
title Weapon Simulator
title_short Weapon Simulator
title_full Weapon Simulator
title_fullStr Weapon Simulator
title_full_unstemmed Weapon Simulator
title_sort weapon simulator
publisher Universiti Teknologi Petronas
publishDate 2004
url http://utpedia.utp.edu.my/7878/1/2004%20-%20Weapon%20Simulator.pdf
http://utpedia.utp.edu.my/7878/
_version_ 1739831515977613312
score 13.160551