Mobile Based Bilingual Game

English has been pronounced as a second language in Malaysia and been widely used as a communication language all around the world. Knowing that English is important in every aspect, Ministry of Education in Malaysia have make English as a compulsory subject to be learn in Malaysian education and ha...

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Bibliographic Details
Main Author: Mohamad Nasir, Azry Syafiqah
Format: Final Year Project
Language:English
Published: UNIVERSITI TEKNOLOGI PETRONAS 2012
Online Access:http://utpedia.utp.edu.my/6261/1/FYP2_Dissertation%2012539.pdf
http://utpedia.utp.edu.my/6261/
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Summary:English has been pronounced as a second language in Malaysia and been widely used as a communication language all around the world. Knowing that English is important in every aspect, Ministry of Education in Malaysia have make English as a compulsory subject to be learn in Malaysian education and have been introduced in early education stage which is preschool. The current learning approach of learning bilingual provides less mobility and does not really follow the development of technology. Kids nowadays, are attracted to games and technology especially in mobile application. Thus, the involvement of games in learning bilingual believes can gives positive impacts on children learning. The purpose of this project is to research on the various types of games for teaching bilingual and learning styles of the kindergarten children. Besides, to design and developed a mobile-based educational game for preschool and early primary school in learning bilingual and also to conduct user experience testing for mobile-based education game to the target users. The research covers the scope to the targeted group which is preschool and early primary school children in the range of five to eight years old. Besides, the teachers and the children parents are among of the targeted group that is related to this project. The project focused on the research on various types of educational game and existing bilingual games. This project are using prototyping model because it needs to be complete in a short period of time. Analysis and design needs to be conduct concurrently in order to make sure it meets the users’ expectation and requirement. Using the current technology it helps in developing the learning skills as the generation nowadays are really align with the technology and gadgets. In order to complete this project, Adobe Flash Professional CS5.5 has been used as the programming tools in developing this courseware. The findings show this project believes to be very helpful in learning foreign language.