Student Engagement of Learning Science In Augmented Reality (AR)

Learning environment in secondary schools is causing the students to become less motivated to learn in their study. This is due to the fact of less immersive and interactive learning throughout the class period. In order to overcome this situation, an interactive approach is taken where the le...

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Bibliographic Details
Main Author: Muhammed, Muhammad Habib
Format: Final Year Project
Language:English
Published: IRC 2019
Subjects:
Online Access:http://utpedia.utp.edu.my/20928/1/MUHAMMAD%20HABIB_%2022964.pdf
http://utpedia.utp.edu.my/20928/
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spelling my-utp-utpedia.209282021-09-10T08:58:39Z http://utpedia.utp.edu.my/20928/ Student Engagement of Learning Science In Augmented Reality (AR) Muhammed, Muhammad Habib Q Science (General) Learning environment in secondary schools is causing the students to become less motivated to learn in their study. This is due to the fact of less immersive and interactive learning throughout the class period. In order to overcome this situation, an interactive approach is taken where the learning and school exercises are done via Mobile Augmented Reality based on the syllabus given. The Augmented Reality consists of 3D Model included with interactive graphics, sounds and exercises for students. IRC 2019-09 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/20928/1/MUHAMMAD%20HABIB_%2022964.pdf Muhammed, Muhammad Habib (2019) Student Engagement of Learning Science In Augmented Reality (AR). IRC, Universiti Teknologi PETRONAS. (Submitted)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic Q Science (General)
spellingShingle Q Science (General)
Muhammed, Muhammad Habib
Student Engagement of Learning Science In Augmented Reality (AR)
description Learning environment in secondary schools is causing the students to become less motivated to learn in their study. This is due to the fact of less immersive and interactive learning throughout the class period. In order to overcome this situation, an interactive approach is taken where the learning and school exercises are done via Mobile Augmented Reality based on the syllabus given. The Augmented Reality consists of 3D Model included with interactive graphics, sounds and exercises for students.
format Final Year Project
author Muhammed, Muhammad Habib
author_facet Muhammed, Muhammad Habib
author_sort Muhammed, Muhammad Habib
title Student Engagement of Learning Science In Augmented Reality (AR)
title_short Student Engagement of Learning Science In Augmented Reality (AR)
title_full Student Engagement of Learning Science In Augmented Reality (AR)
title_fullStr Student Engagement of Learning Science In Augmented Reality (AR)
title_full_unstemmed Student Engagement of Learning Science In Augmented Reality (AR)
title_sort student engagement of learning science in augmented reality (ar)
publisher IRC
publishDate 2019
url http://utpedia.utp.edu.my/20928/1/MUHAMMAD%20HABIB_%2022964.pdf
http://utpedia.utp.edu.my/20928/
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score 13.214268