AR Geography Textbooks

This paper describes the process of developing an Augmented Reality (AR) textbook mobile application. This mobile application allowed the students to view the superimposed virtual 3 dimensional animation objects in a fun and interactive manner using the marker-less physical traditional textbooks...

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Bibliographic Details
Main Author: Muhamad Azlan, Muhamad Aliff Ashraf
Format: Final Year Project
Language:English
Published: IRC 2015
Subjects:
Online Access:http://utpedia.utp.edu.my/15910/1/Muhamad%20Aliff%20Ashraf_16126.pdf
http://utpedia.utp.edu.my/15910/
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Summary:This paper describes the process of developing an Augmented Reality (AR) textbook mobile application. This mobile application allowed the students to view the superimposed virtual 3 dimensional animation objects in a fun and interactive manner using the marker-less physical traditional textbooks as the interaction tool. The idea of the whole project is to create a whole new and better learning experience that would be able to captivate student's interest in study. Besides, the reason behind choosing the Geography subject as the topic is because it is one of the subjects that has been teaches to every students who are pursuing their studies in every secondary school located in Malaysia. The author also believed that Geography subject is very important as it provide us with the knowledge of the world around us. It is also related to etiquette as it discussed the impact of both natural and manmade factors. Though each student will get a free textbook under Textbook Loan Scheme (SPBT) sponsored by Ministry of Education, the problem is that students might find the traditional textbooks dull and boring considered the factor of these current generations are pretty tech-savvy these days. Students in these generations are easily distracted and bored when they need to learn from a traditional textbook. This is due to maybe they are always surrounded by new technology and gadgets that can offered them a lot of entertainment which is very interactive and fun. However, the use of augmented reality should solve this problem. Augmented Reality (AR) is considered the best of both worlds, where, real and virtual objects are combined in the real environment, that will allow the use of both technology based application and a traditional physical textbooks, combining the benefits of both and meeting the students and teachers midway. Although AR technology is not new, its application on education sector is still not enough. The main aim of this research is to develop an interactive AR textbook where it can create a whole new and better learning experience that would be able to captivate student's interest in study. One of the objectives of the study is to enhance the traditional textbooks by implementing an AR technology. Meanwhile the scope of this project involves 3D modeling, texturing, rigging and animation.