Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master

Pendidikan Sivik learns about Malaysia. The subject is compulsory taken for the primaru school students whom are in Standard 4, Standard 4 and Standard 6. The rapid development of the technology which are formally known as Information and Communication Technology (ICT) has changed the methodology...

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Main Author: Abdul Raman, Siti Nabilah
Format: Final Year Project
Language:English
Published: Universiti Teknologi PETRONAS 2011
Subjects:
Online Access:http://utpedia.utp.edu.my/10395/1/2011%20-%20Development%20of%20Game-Based%20Courseware%20in%20Learning%20Pendidikan%20Sivik%20-%20M-Master.pdf
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spelling my-utp-utpedia.103952017-01-25T09:42:34Z http://utpedia.utp.edu.my/10395/ Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master Abdul Raman, Siti Nabilah T Technology (General) Pendidikan Sivik learns about Malaysia. The subject is compulsory taken for the primaru school students whom are in Standard 4, Standard 4 and Standard 6. The rapid development of the technology which are formally known as Information and Communication Technology (ICT) has changed the methodology of teaching and learning. Current trends of gaming will help to attract students in a way of transferring knowledge from the educator to students. In Pendidikan Sivik, there are a lot of facts to be memorized and as the consequence, there are trend of declining on interest in learning Pendidikan Sivik nowadays and there are an increasing numbers of student produce with exam-oriented. The purpose of the research is to research on a suitable type of games for learning geography, develop an interactive game to be used as teaching materials in Pendidikan Sivik subject and assess the usability of the courseware. The courseware will be developed using Adobe Flash CS4 and Adobe Photoshop CS4. This ongoing research also will explore the area of which games benefiting the player who can be the students or others in acquisition of skill, knowledge and in medium as a practical platform for them to learn knowledge. Through the result and discussion, this courseware receives positive feedback from the students. This courseware provide the student with fun learning style and it is capable to help them to bring back the enjoyment and excitement in education system rather than have a lecture for a long time. Universiti Teknologi PETRONAS 2011-01 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/10395/1/2011%20-%20Development%20of%20Game-Based%20Courseware%20in%20Learning%20Pendidikan%20Sivik%20-%20M-Master.pdf Abdul Raman, Siti Nabilah (2011) Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master. Universiti Teknologi PETRONAS. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Abdul Raman, Siti Nabilah
Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
description Pendidikan Sivik learns about Malaysia. The subject is compulsory taken for the primaru school students whom are in Standard 4, Standard 4 and Standard 6. The rapid development of the technology which are formally known as Information and Communication Technology (ICT) has changed the methodology of teaching and learning. Current trends of gaming will help to attract students in a way of transferring knowledge from the educator to students. In Pendidikan Sivik, there are a lot of facts to be memorized and as the consequence, there are trend of declining on interest in learning Pendidikan Sivik nowadays and there are an increasing numbers of student produce with exam-oriented. The purpose of the research is to research on a suitable type of games for learning geography, develop an interactive game to be used as teaching materials in Pendidikan Sivik subject and assess the usability of the courseware. The courseware will be developed using Adobe Flash CS4 and Adobe Photoshop CS4. This ongoing research also will explore the area of which games benefiting the player who can be the students or others in acquisition of skill, knowledge and in medium as a practical platform for them to learn knowledge. Through the result and discussion, this courseware receives positive feedback from the students. This courseware provide the student with fun learning style and it is capable to help them to bring back the enjoyment and excitement in education system rather than have a lecture for a long time.
format Final Year Project
author Abdul Raman, Siti Nabilah
author_facet Abdul Raman, Siti Nabilah
author_sort Abdul Raman, Siti Nabilah
title Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
title_short Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
title_full Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
title_fullStr Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
title_full_unstemmed Development of Game-Based Courseware in Learning Pendidikan Sivik : M-Master
title_sort development of game-based courseware in learning pendidikan sivik : m-master
publisher Universiti Teknologi PETRONAS
publishDate 2011
url http://utpedia.utp.edu.my/10395/1/2011%20-%20Development%20of%20Game-Based%20Courseware%20in%20Learning%20Pendidikan%20Sivik%20-%20M-Master.pdf
http://utpedia.utp.edu.my/10395/
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score 13.18916