Real-Time Stereopsis

The computerized development always was on the center of attraction. More accurate result generation in shorter time period has done by computers, make humans eager to givescomputers moreresponsibility and tasks. Computer vision is one of thesetasks that for past centuries take lots of timeand ef...

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Main Author: Zadeh Mahabadi, Sayed AH Kasaei
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2008
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Online Access:http://utpedia.utp.edu.my/10243/1/2008%20-%20Real-Time%20Stereopsis.pdf
http://utpedia.utp.edu.my/10243/
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spelling my-utp-utpedia.102432017-01-25T09:45:20Z http://utpedia.utp.edu.my/10243/ Real-Time Stereopsis Zadeh Mahabadi, Sayed AH Kasaei ZA Information resources The computerized development always was on the center of attraction. More accurate result generation in shorter time period has done by computers, make humans eager to givescomputers moreresponsibility and tasks. Computer vision is one of thesetasks that for past centuries take lots of timeand effortone the rodeofperfection. One of the areas in the computer vision is stereo vision or Stereopsis. This area start in early I970's and still up to day is one of the mysteries part of computer vision. Peoples try to make computer sees as human see. Up today there are manyalgorithm developed and invented by scientist but it's long way to go. The main purpose of this report is to shows how it's possible for computer to calculate depth irom 2D images and then base on some algorithms, it tries to construct 3D result. But whywe need to make all these efforts andwhy it's so important to make computer sees as human see. One ofthe strongest effects ofthis process is for 3D animation development. Generating 3D libraries and assist game developers or generally graphic developers. Imagine for development of one hour movie 60 computers work for one year and see how fast it will be to have all the models available in very short time. Another effect of this system if for virtual realities systems. Beside 3D modeling which require real-time rendering it also require certain amount oftracking for user interaction. This process normally handle by sensors, where its limited to few sensors and also it makes users uncomfortable and its harder for virtual environment to be more realistic for users. Universiti Teknologi Petronas 2008-01 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/10243/1/2008%20-%20Real-Time%20Stereopsis.pdf Zadeh Mahabadi, Sayed AH Kasaei (2008) Real-Time Stereopsis. Universiti Teknologi Petronas. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic ZA Information resources
spellingShingle ZA Information resources
Zadeh Mahabadi, Sayed AH Kasaei
Real-Time Stereopsis
description The computerized development always was on the center of attraction. More accurate result generation in shorter time period has done by computers, make humans eager to givescomputers moreresponsibility and tasks. Computer vision is one of thesetasks that for past centuries take lots of timeand effortone the rodeofperfection. One of the areas in the computer vision is stereo vision or Stereopsis. This area start in early I970's and still up to day is one of the mysteries part of computer vision. Peoples try to make computer sees as human see. Up today there are manyalgorithm developed and invented by scientist but it's long way to go. The main purpose of this report is to shows how it's possible for computer to calculate depth irom 2D images and then base on some algorithms, it tries to construct 3D result. But whywe need to make all these efforts andwhy it's so important to make computer sees as human see. One ofthe strongest effects ofthis process is for 3D animation development. Generating 3D libraries and assist game developers or generally graphic developers. Imagine for development of one hour movie 60 computers work for one year and see how fast it will be to have all the models available in very short time. Another effect of this system if for virtual realities systems. Beside 3D modeling which require real-time rendering it also require certain amount oftracking for user interaction. This process normally handle by sensors, where its limited to few sensors and also it makes users uncomfortable and its harder for virtual environment to be more realistic for users.
format Final Year Project
author Zadeh Mahabadi, Sayed AH Kasaei
author_facet Zadeh Mahabadi, Sayed AH Kasaei
author_sort Zadeh Mahabadi, Sayed AH Kasaei
title Real-Time Stereopsis
title_short Real-Time Stereopsis
title_full Real-Time Stereopsis
title_fullStr Real-Time Stereopsis
title_full_unstemmed Real-Time Stereopsis
title_sort real-time stereopsis
publisher Universiti Teknologi Petronas
publishDate 2008
url http://utpedia.utp.edu.my/10243/1/2008%20-%20Real-Time%20Stereopsis.pdf
http://utpedia.utp.edu.my/10243/
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score 13.211869