Off-line mobile applications multimedia kindergarten learning platform

This project is going to design a learning mobile application for children to enhance their learning interests and improve their creativity. It will provide the children with having great learning space to let children can gain knowledge and improve their skills. Due to the limitation of the traditi...

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Main Author: Oi, Jia Seng
Format: Final Year Project / Dissertation / Thesis
Published: 2024
Subjects:
Online Access:http://eprints.utar.edu.my/6522/1/fyp_IB_2024_OJS.pdf
http://eprints.utar.edu.my/6522/
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spelling my-utar-eprints.65222024-10-23T05:26:20Z Off-line mobile applications multimedia kindergarten learning platform Oi, Jia Seng H Social Sciences (General) HB Economic Theory L Education (General) LB Theory and practice of education T Technology (General) This project is going to design a learning mobile application for children to enhance their learning interests and improve their creativity. It will provide the children with having great learning space to let children can gain knowledge and improve their skills. Due to the limitation of the traditional learning method and advances in technology, it is difficult for children to have education in the physical class learning effectively. But e-learning is gradually becoming a trend in education and one of the important methods of education. The mobile device is the first device that most children will contact. This is the main point the developer decided to develop the learning application into mobile. The aim of the project is trying to use the e- learning method to try solving the limitation of traditional learning methods at the same time enhance children's interest and creativity. The problem statements that exist in the learning environment, for now, are low efficiency of teaching methods means traditional are using the one-size-fits-all method for teaching, the teaching method is focused on results instead of the process so will cause children can't understand clearly the theory of the knowledge, quality contents of learning are low so children will unable to understand the knowledge via looking at the low contents and poor of the progress report which means parents can't know how their children progress due to the limited information provided in the report. By reviewing a few similar learning applications, this paper will talk about their strength and weakness. This application will try to develop a similar learning application by providing two areas which are the learning area and the entertainment area. The learning area will provide different kinds of subjects to children to improve their skills and will provide a quiz to children while for entertainment area will provide different tools such as drawing, editing, colouring and other tools to help children improve their creativity skills and help them generate interest beyond learning. So, this learning application will consist of lesson contents, quizzes, and tools. This application will be developed by the laptop and mobile device as software and android studio as software by using the java programming language and firebase. 2024-01 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6522/1/fyp_IB_2024_OJS.pdf Oi, Jia Seng (2024) Off-line mobile applications multimedia kindergarten learning platform. Final Year Project, UTAR. http://eprints.utar.edu.my/6522/
institution Universiti Tunku Abdul Rahman
building UTAR Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tunku Abdul Rahman
content_source UTAR Institutional Repository
url_provider http://eprints.utar.edu.my
topic H Social Sciences (General)
HB Economic Theory
L Education (General)
LB Theory and practice of education
T Technology (General)
spellingShingle H Social Sciences (General)
HB Economic Theory
L Education (General)
LB Theory and practice of education
T Technology (General)
Oi, Jia Seng
Off-line mobile applications multimedia kindergarten learning platform
description This project is going to design a learning mobile application for children to enhance their learning interests and improve their creativity. It will provide the children with having great learning space to let children can gain knowledge and improve their skills. Due to the limitation of the traditional learning method and advances in technology, it is difficult for children to have education in the physical class learning effectively. But e-learning is gradually becoming a trend in education and one of the important methods of education. The mobile device is the first device that most children will contact. This is the main point the developer decided to develop the learning application into mobile. The aim of the project is trying to use the e- learning method to try solving the limitation of traditional learning methods at the same time enhance children's interest and creativity. The problem statements that exist in the learning environment, for now, are low efficiency of teaching methods means traditional are using the one-size-fits-all method for teaching, the teaching method is focused on results instead of the process so will cause children can't understand clearly the theory of the knowledge, quality contents of learning are low so children will unable to understand the knowledge via looking at the low contents and poor of the progress report which means parents can't know how their children progress due to the limited information provided in the report. By reviewing a few similar learning applications, this paper will talk about their strength and weakness. This application will try to develop a similar learning application by providing two areas which are the learning area and the entertainment area. The learning area will provide different kinds of subjects to children to improve their skills and will provide a quiz to children while for entertainment area will provide different tools such as drawing, editing, colouring and other tools to help children improve their creativity skills and help them generate interest beyond learning. So, this learning application will consist of lesson contents, quizzes, and tools. This application will be developed by the laptop and mobile device as software and android studio as software by using the java programming language and firebase.
format Final Year Project / Dissertation / Thesis
author Oi, Jia Seng
author_facet Oi, Jia Seng
author_sort Oi, Jia Seng
title Off-line mobile applications multimedia kindergarten learning platform
title_short Off-line mobile applications multimedia kindergarten learning platform
title_full Off-line mobile applications multimedia kindergarten learning platform
title_fullStr Off-line mobile applications multimedia kindergarten learning platform
title_full_unstemmed Off-line mobile applications multimedia kindergarten learning platform
title_sort off-line mobile applications multimedia kindergarten learning platform
publishDate 2024
url http://eprints.utar.edu.my/6522/1/fyp_IB_2024_OJS.pdf
http://eprints.utar.edu.my/6522/
_version_ 1814061969319133184
score 13.211869