Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience

In 2021, Malaysia experienced a significant flood, known as 'the worst flood of the century'. In 2019, a severe haze led to the closure of over 2000 schools. Over half of the surveyed individuals rated their disaster preparedness knowledge as poor or fair. While the government has taken st...

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Main Authors: Sakinah Ali Pitchay,, Farida Ridzuan,, Azni Haslizan Ab Halim,, Najwa Hayaati Mohd Alwi,
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2024
Online Access:http://journalarticle.ukm.my/24694/1/AD%206.pdf
http://journalarticle.ukm.my/24694/
https://ejournal.ukm.my/ajtlhe/issue/view/1788
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spelling my-ukm.journal.246942025-01-10T00:46:42Z http://journalarticle.ukm.my/24694/ Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience Sakinah Ali Pitchay, Farida Ridzuan, Azni Haslizan Ab Halim, Najwa Hayaati Mohd Alwi, In 2021, Malaysia experienced a significant flood, known as 'the worst flood of the century'. In 2019, a severe haze led to the closure of over 2000 schools. Over half of the surveyed individuals rated their disaster preparedness knowledge as poor or fair. While the government has taken steps to manage disasters, there is still a lack of preparedness at the community level. This research aims to assess the target users' current disaster preparedness knowledge and behaviours. To address this, we develop a user-centred mobile application that combines education and entertainment elements to enhance disaster preparedness and resilience. DisasterPrep introduces a three-dimensional (3D) virtual environment using a metaverse concept, incorporating gamification and user engagement to simulate calamities in Malaysia. The expected outcome of this research is to promote an innovative mobile edutainment application that enhances disaster preparedness and response education. It features interactive modules, gamified challenges, and real-time alerts, supported by a user-friendly interface with quizzes, simulations, and localized risk assessments. Users can explore four main menus—training, flood, earthquake, and disaster outbreak—offering realistic preparation, response, and recovery scenarios. The app includes voiceover options in English and Malay, with e-certificates awarded upon level completion. Usability testing showed improved knowledge, positive behavioural changes, and community resilience. All seven test cases were successfully passed. By leveraging immersive simulations and interactive experiences, DisasterPrep cultivates critical skills, increases engagement, and improves accessibility. Additionally, it supports sustainability through reduced paper use, cost savings, and energy efficiency, ensuring broad accessibility while promoting disaster resilience. Penerbit Universiti Kebangsaan Malaysia 2024-12 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/24694/1/AD%206.pdf Sakinah Ali Pitchay, and Farida Ridzuan, and Azni Haslizan Ab Halim, and Najwa Hayaati Mohd Alwi, (2024) Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience. AJTLHE: ASEAN Journal of Teaching and Learning in Higher Education, 16 (2). pp. 313-330. ISSN 1985-5826 https://ejournal.ukm.my/ajtlhe/issue/view/1788
institution Universiti Kebangsaan Malaysia
building Tun Sri Lanang Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Kebangsaan Malaysia
content_source UKM Journal Article Repository
url_provider http://journalarticle.ukm.my/
language English
description In 2021, Malaysia experienced a significant flood, known as 'the worst flood of the century'. In 2019, a severe haze led to the closure of over 2000 schools. Over half of the surveyed individuals rated their disaster preparedness knowledge as poor or fair. While the government has taken steps to manage disasters, there is still a lack of preparedness at the community level. This research aims to assess the target users' current disaster preparedness knowledge and behaviours. To address this, we develop a user-centred mobile application that combines education and entertainment elements to enhance disaster preparedness and resilience. DisasterPrep introduces a three-dimensional (3D) virtual environment using a metaverse concept, incorporating gamification and user engagement to simulate calamities in Malaysia. The expected outcome of this research is to promote an innovative mobile edutainment application that enhances disaster preparedness and response education. It features interactive modules, gamified challenges, and real-time alerts, supported by a user-friendly interface with quizzes, simulations, and localized risk assessments. Users can explore four main menus—training, flood, earthquake, and disaster outbreak—offering realistic preparation, response, and recovery scenarios. The app includes voiceover options in English and Malay, with e-certificates awarded upon level completion. Usability testing showed improved knowledge, positive behavioural changes, and community resilience. All seven test cases were successfully passed. By leveraging immersive simulations and interactive experiences, DisasterPrep cultivates critical skills, increases engagement, and improves accessibility. Additionally, it supports sustainability through reduced paper use, cost savings, and energy efficiency, ensuring broad accessibility while promoting disaster resilience.
format Article
author Sakinah Ali Pitchay,
Farida Ridzuan,
Azni Haslizan Ab Halim,
Najwa Hayaati Mohd Alwi,
spellingShingle Sakinah Ali Pitchay,
Farida Ridzuan,
Azni Haslizan Ab Halim,
Najwa Hayaati Mohd Alwi,
Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
author_facet Sakinah Ali Pitchay,
Farida Ridzuan,
Azni Haslizan Ab Halim,
Najwa Hayaati Mohd Alwi,
author_sort Sakinah Ali Pitchay,
title Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
title_short Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
title_full Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
title_fullStr Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
title_full_unstemmed Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
title_sort disasterprep: gamified mobile edutainment for future disaster preparedness and resilience
publisher Penerbit Universiti Kebangsaan Malaysia
publishDate 2024
url http://journalarticle.ukm.my/24694/1/AD%206.pdf
http://journalarticle.ukm.my/24694/
https://ejournal.ukm.my/ajtlhe/issue/view/1788
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score 13.235362