An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach

The creation of Accounting Royale Balls Game (AccRoBa Game Approach) is to support the learning environment of university students by embarking on the approach of ‘learning through play’ during learning and teaching process. Some lecturer feel that the most common problem on why students face diff...

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Main Authors: Mohamad Ridhuan Mat Dangi,, Mohd Fairuz Adnan,, Mohd Zulfikri Abd. Rashid,
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2017
Online Access:http://journalarticle.ukm.my/11048/1/19593-55780-1-SM.pdf
http://journalarticle.ukm.my/11048/
http://ejournal.ukm.my/jpend/issue/view/981
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spelling my-ukm.journal.110482017-11-27T06:30:15Z http://journalarticle.ukm.my/11048/ An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach Mohamad Ridhuan Mat Dangi, Mohd Fairuz Adnan, Mohd Zulfikri Abd. Rashid, The creation of Accounting Royale Balls Game (AccRoBa Game Approach) is to support the learning environment of university students by embarking on the approach of ‘learning through play’ during learning and teaching process. Some lecturer feel that the most common problem on why students face difficulties to understand accounting subject is because they do not mastering the accounting equation especially the topic of revenue and expenses. Therefore, AccRoBa is a game specifically designed to assist students in understanding the element of revenue and expenses in accounting equation and help them to understand better about the journal entry. This study was conducted in a classroom and participated by 250 of non-accounting major students. In this game, the players are required to specify the journal entry and describe whether it is revenue or an expense from the transaction that appears on the given flash card. From the study, most respondents found the game to be beneficial and could be used as a learning tool in the classroom. Majority respondents also agreed that this game can help student to evaluate and classify the assets, liabilities, revenue and expenses easier. Furthermore, this game also encourages peer teaching and learning since it promotes participation and teamwork while students play the game. It is anticipated that the use of this game can alleviate and rejuvenate the learning styles in accounting subject. Since some students have difficulties to understand this subject clearly, hence AccRoBa Game Approach can be the catalyst for the educator to take it as an alternative to mitigate this problem Penerbit Universiti Kebangsaan Malaysia 2017-05 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/11048/1/19593-55780-1-SM.pdf Mohamad Ridhuan Mat Dangi, and Mohd Fairuz Adnan, and Mohd Zulfikri Abd. Rashid, (2017) An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach. Jurnal Pendidikan Malaysia, 42 (1). pp. 21-32. ISSN 0126-6020 / 2180-0782 http://ejournal.ukm.my/jpend/issue/view/981
institution Universiti Kebangsaan Malaysia
building Perpustakaan Tun Sri Lanang Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Kebangsaan Malaysia
content_source UKM Journal Article Repository
url_provider http://journalarticle.ukm.my/
language English
description The creation of Accounting Royale Balls Game (AccRoBa Game Approach) is to support the learning environment of university students by embarking on the approach of ‘learning through play’ during learning and teaching process. Some lecturer feel that the most common problem on why students face difficulties to understand accounting subject is because they do not mastering the accounting equation especially the topic of revenue and expenses. Therefore, AccRoBa is a game specifically designed to assist students in understanding the element of revenue and expenses in accounting equation and help them to understand better about the journal entry. This study was conducted in a classroom and participated by 250 of non-accounting major students. In this game, the players are required to specify the journal entry and describe whether it is revenue or an expense from the transaction that appears on the given flash card. From the study, most respondents found the game to be beneficial and could be used as a learning tool in the classroom. Majority respondents also agreed that this game can help student to evaluate and classify the assets, liabilities, revenue and expenses easier. Furthermore, this game also encourages peer teaching and learning since it promotes participation and teamwork while students play the game. It is anticipated that the use of this game can alleviate and rejuvenate the learning styles in accounting subject. Since some students have difficulties to understand this subject clearly, hence AccRoBa Game Approach can be the catalyst for the educator to take it as an alternative to mitigate this problem
format Article
author Mohamad Ridhuan Mat Dangi,
Mohd Fairuz Adnan,
Mohd Zulfikri Abd. Rashid,
spellingShingle Mohamad Ridhuan Mat Dangi,
Mohd Fairuz Adnan,
Mohd Zulfikri Abd. Rashid,
An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
author_facet Mohamad Ridhuan Mat Dangi,
Mohd Fairuz Adnan,
Mohd Zulfikri Abd. Rashid,
author_sort Mohamad Ridhuan Mat Dangi,
title An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
title_short An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
title_full An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
title_fullStr An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
title_full_unstemmed An innovation in teaching and learning of accounting concept using AccRoBa© Game Approach
title_sort innovation in teaching and learning of accounting concept using accroba© game approach
publisher Penerbit Universiti Kebangsaan Malaysia
publishDate 2017
url http://journalarticle.ukm.my/11048/1/19593-55780-1-SM.pdf
http://journalarticle.ukm.my/11048/
http://ejournal.ukm.my/jpend/issue/view/981
_version_ 1643738350412103680
score 13.214268