Effects of Digital Game-Based Learning on Product Innovation Skills Development: Comparative Analysis Between Applied Arts and Applied Science Undergraduate Students
Purpose ¬ This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and Applied Sciences (AS) Methodology ¬ The study involved...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | en |
| Published: |
UUM PRESS
2024
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| Subjects: | |
| Online Access: | https://repo.uum.edu.my/id/eprint/32306/1/MJLI%2021%2002%202024%20357-386.pdf https://repo.uum.edu.my/id/eprint/32306/ https://e-journal.uum.edu.my/index.php/mjli/ |
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