Effects of Digital Game-Based Learning on Product Innovation Skills Development: Comparative Analysis Between Applied Arts and Applied Science Undergraduate Students

Purpose ¬ This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and Applied Sciences (AS) Methodology ¬ The study involved...

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Bibliographic Details
Main Authors: Tan, Bee Sian, Tan, Wee Hoe, Mohamad Ali, Ahmad Zamzuri, Chong, Kim Soon
Format: Article
Language:en
Published: UUM PRESS 2024
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/32306/1/MJLI%2021%2002%202024%20357-386.pdf
https://repo.uum.edu.my/id/eprint/32306/
https://e-journal.uum.edu.my/index.php/mjli/
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