Implementation of axis-aligned bounding box for OpenGL 3d virtual environment
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | en |
| Published: |
Asian Research Publishing Network (ARPN)
2015
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| Online Access: | http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf http://eprints.utem.edu.my/id/eprint/18157/ http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf |
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