Implementation of axis-aligned bounding box for opengl 3D virtual environment
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | en |
| Published: |
Asian Research Publishing Network
2015
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| Subjects: | |
| Online Access: | https://eprints.ums.edu.my/id/eprint/11291/1/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/11291/ http://www.scopus.com/inward/record.url?eid=2-s2.0-84923005872&partnerID=40&md5=48f39c6a748d06b3f556a1bdf277a99a |
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