Mobile games based learning (mGBL) with local content and appealing characters

In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called M...

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主要な著者: Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin
フォーマット: Book Section
言語:English
出版事項: The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite) 2009
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オンライン・アクセス:http://repo.uum.edu.my/1664/1/norshuhada.pdf
http://repo.uum.edu.my/1664/
http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
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spelling my.uum.repo.16642010-11-30T07:59:24Z http://repo.uum.edu.my/1664/ Mobile games based learning (mGBL) with local content and appealing characters Shiratuddin, Norshuhada Zaibon, Syamsul Bahrin TK Electrical engineering. Electronics Nuclear engineering In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, in order to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content,easy to play and simple to use. Findings also stressed two important points (i) local, appealing and well-developed characters are important elements to ensure better learning experience and (ii) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance. The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite) 2009-12 Book Section PeerReviewed application/pdf en http://repo.uum.edu.my/1664/1/norshuhada.pdf Shiratuddin, Norshuhada and Zaibon, Syamsul Bahrin (2009) Mobile games based learning (mGBL) with local content and appealing characters. In: Same places, different spaces. Proceedings ascilite Auckland 2009. 26th Annual ascilite International Conference, Auckland, 6-9 December 2009. The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite), Auckland , pp. 684-694. ISBN 9781877314810 http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic TK Electrical engineering. Electronics Nuclear engineering
spellingShingle TK Electrical engineering. Electronics Nuclear engineering
Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
Mobile games based learning (mGBL) with local content and appealing characters
description In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, in order to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content,easy to play and simple to use. Findings also stressed two important points (i) local, appealing and well-developed characters are important elements to ensure better learning experience and (ii) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance.
format Book Section
author Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_facet Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_sort Shiratuddin, Norshuhada
title Mobile games based learning (mGBL) with local content and appealing characters
title_short Mobile games based learning (mGBL) with local content and appealing characters
title_full Mobile games based learning (mGBL) with local content and appealing characters
title_fullStr Mobile games based learning (mGBL) with local content and appealing characters
title_full_unstemmed Mobile games based learning (mGBL) with local content and appealing characters
title_sort mobile games based learning (mgbl) with local content and appealing characters
publisher The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite)
publishDate 2009
url http://repo.uum.edu.my/1664/1/norshuhada.pdf
http://repo.uum.edu.my/1664/
http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
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score 13.209306