Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy

Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) application by adapting unified characteristics of learning theories and approaches. In addition, the study also identified the strategy to evaluate mGBL. Method – The study utilized the design research ap...

全面介紹

Saved in:
書目詳細資料
Main Authors: Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
格式: Article
語言:English
出版: Universiti Utara Malaysia Press 2010
主題:
在線閱讀:http://repo.uum.edu.my/13997/1/mjli73.pdf
http://repo.uum.edu.my/13997/
http://mjli.uum.edu.my/
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
實物特徵
總結:Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) application by adapting unified characteristics of learning theories and approaches. In addition, the study also identified the strategy to evaluate mGBL. Method – The study utilized the design research approach in information systems. The research methodology can be divided into five phases; (i) awareness of problem (ii) suggestion (iii) development (iv) evaluation and (v) conclusion. Findings – Unified characteristics of mGBL were identified. In adapting the characteristics, the mGBL application was developed based on the concept of values in 1Malaysia. To evaluate the mGBL, a heuristics evaluation strategy is proposed. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for a mGBL. Value – The study provides intensive review of mGBL characteristics that can be useful and may be of interest to game developers. In addition the heuristics evaluation strategy is developed for evaluating the effectiveness of mGBL application.