Gamification in e-library services

Gamification is crucial in this digital era since the world is becoming a global village. As a result, libraries need to adjust to this shift and evolve to survive and continue to thrive. Gamification refers to "the use of a pedagogical system developed within the game design but implemented wi...

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Main Authors: Adedokun, Folashade Oyinlola, Ahmad, Norasnita, Miskon, Suraya
格式: Article
出版: University of Nebraska-Lincoln 2021
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在线阅读:http://eprints.utm.my/id/eprint/95657/
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