Gamification in e-library services

Gamification is crucial in this digital era since the world is becoming a global village. As a result, libraries need to adjust to this shift and evolve to survive and continue to thrive. Gamification refers to "the use of a pedagogical system developed within the game design but implemented wi...

詳細記述

保存先:
書誌詳細
主要な著者: Adedokun, Folashade Oyinlola, Ahmad, Norasnita, Miskon, Suraya
フォーマット: 論文
出版事項: University of Nebraska-Lincoln 2021
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/95657/
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