Gamification in e-library services
Gamification is crucial in this digital era since the world is becoming a global village. As a result, libraries need to adjust to this shift and evolve to survive and continue to thrive. Gamification refers to "the use of a pedagogical system developed within the game design but implemented wi...
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主要な著者: | , , |
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フォーマット: | 論文 |
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University of Nebraska-Lincoln
2021
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/95657/ |
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