Efficient distance computation algorithm between nearly intersect objects using dynamic pivot point in virtual environment application
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check fo...
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主要な著者: | , , |
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フォーマット: | Conference or Workshop Item |
言語: | English |
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2013
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オンライン・アクセス: | http://eprints.utem.edu.my/id/eprint/10840/1/%5BCONF-1ST%5D_2013_-_Efficient_Distance_Computation_Algorithm_Between_Nearly_Intersect_Objects_Using_Dynamic_Pivot_Point_In_Virtual_Environment_Application.pdf http://eprints.utem.edu.my/id/eprint/10840/ |
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