Efficient distance computation algorithm between nearly intersect objects using dynamic pivot point in virtual environment application

Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of performing broad phase collision detection, we need to check fo...

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書誌詳細
主要な著者: Sulaiman, Hamzah Asyrani, Bade, Abdullah, Abdullah, Mohd Harun
フォーマット: Conference or Workshop Item
言語:English
出版事項: 2013
主題:
オンライン・アクセス:http://eprints.utem.edu.my/id/eprint/10840/1/%5BCONF-1ST%5D_2013_-_Efficient_Distance_Computation_Algorithm_Between_Nearly_Intersect_Objects_Using_Dynamic_Pivot_Point_In_Virtual_Environment_Application.pdf
http://eprints.utem.edu.my/id/eprint/10840/
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