Abas, S. A. (2023). Gamified-reality video observed therapy (GRVOTS) mobile apps development and its impact on tuberculosis treatment adherence among working age population / Siti Aishah Abas.
Chicago Style CitationAbas, Siti Aishah. Gamified-reality Video Observed Therapy (GRVOTS) Mobile Apps Development and Its Impact On Tuberculosis Treatment Adherence Among Working Age Population / Siti Aishah Abas. 2023.
MLA引文Abas, Siti Aishah. Gamified-reality Video Observed Therapy (GRVOTS) Mobile Apps Development and Its Impact On Tuberculosis Treatment Adherence Among Working Age Population / Siti Aishah Abas. 2023.
警告:这些引文格式不一定是100%准确.