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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…Basic Theta* is implemented in the game using grid-based map representation. Unity Engine provide its own pathfinding solution using A* algorithm with Navigation Mesh (NavMesh) map representation. …”
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Analytical Modelling And Efficiency Optimisation Of Permanent Magnet Synchronous Machine Using Particle Swarm Optimisation
Published 2018“…The improved machine performace are based on the chosen performance indexes – efficiency and THDv. …”
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