Search Results - digital game processing

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  1. 1

    Identifying game design factor for the development of educational digital games by Pongphankae, Sumet, Intarasirisawat, Jittrapol

    Published 2016
    “…Designing and developing educational digital games are complicated processes.In both cases, multidisciplinary teams are required. …”
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  2. 2

    Multimodal literacy in digital game-based learning among secondary school students in China by Shen, Yanan

    Published 2024
    “…Hence, this study aims to explore how Chinese secondary students develop multimodal literacy in digital game-based learning (DGBL) in an underdeveloped context, focusing on students’ multimodal literacy development as critical consumers in game analysis and as creative producers in game paratext design, and challenges in their learning process. …”
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    Thesis
  3. 3

    Comprehensive analysis on hardware forensic for gambling machine by Magalingam, Pritheega

    Published 2008
    “…Hardware forensic analysis involves process of analyzing digital evidence derived from digital sources in order to facilitate and prove either the device is used to commit crime, contains evidence of crime or it is a target of crime. …”
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    Thesis
  4. 4

    Using digital game-based learning to foster multimodal literacy in left-behind children of migrant workers: possibilities and challenges by Shen, Yanan, Ab Jalil, Habibah, Jamaluddin, Rahimah

    Published 2023
    “…Digital games offer opportunities for the youths development of multimodal literacy required in the technology-driven world. …”
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    Article
  5. 5

    The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] by Mahali, Mahathir, Jamaluddin, Junaidah, Mohd Din, Norlaila, Ahmad, Mohamad Azmi Nias, Abdul Jabar, Faizan, Mohamad Fadzillah, Nur Syazwani

    Published 2016
    “…Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. …”
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  6. 6

    Online digital games for Arabic language learners by Sahrir, Muhammad Sabri

    Published 2016
    “…This digital games prototype is using web-based platform with Raptivity e-authoring tool in the prototype development process with a conpendium of 34 various language games for Arabic language learners. …”
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    Proceeding Paper
  7. 7

    The development process of Awang Sains 2D digital mobile game by Shamsul Arrieya Ariffin

    Published 2019
    “…The development process of Awang Sains 2D digital mobile game by Shamsul Arrieya Ariffin…”
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    article
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    Technology in the English language teaching (ELT): the impact of digital game-based learning by Razali, Nurul Hidayah, Ahmad, Nur Atikah, Mazlan, Nurul Ashikin, Abd Rahman, Siti Fatimah

    Published 2023
    “…This paper will examine and review how digital game-based learning can affect English language teaching (ELT) in the classroom, particularly towards the students and the benefits of the digital game-based learning in ELT in order to determine how the GBL has affected the students' learning and motivation in class. …”
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    Article
  11. 11

    Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews by Muhibuddin, Fadhli, Dedi, Kuswandi, Prihma, Sinta Utami, Septi Budi, Sartika, Mohamad Hardyman, Barawi

    Published 2023
    “…In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. …”
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    Motivation of trainee teachers in conducting online learning using digital games based on arcs motivation model by Laili Farhana Md Ibharim, Mohammad Azri Mohd Shukuri

    Published 2022
    “…The results of this study show that the trainee teachers gave positive feedback through the implementation of digital game-based learning in their online classes especially in terms of enhancing their motivation in the teaching process. …”
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  14. 14

    DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi by Kushairi, Norliza

    Published 2023
    “…The impact on their creativity, digital literacy skill and soft skills was observed in their increased performance after the project which was also evidenced in the game and videos they produced. …”
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  15. 15

    An effectiveness study on digital game-based learning model of hajj for da’wah dissemination: a case study on secondary school students by Nur Nazihah Rahim

    Published 2022
    “…As a tool for Teaching & Learning (T&L) in the classroom, Digital Game-Based Learning (DGBL) is the best option available. …”
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    UMK Etheses
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    Solar adventure: Innovating education through phygital gameplay / Adam Amir Hakim ... [et al.] by Hakim, Adam Amir, Azrul Azmi, Nor Alya Amani, Redza Asri, Khalis Qusyairi, Hanizul Azhar, Hani Aleesha, Sathiyamoorthy, Viven

    Published 2024
    “…This article explains the development of "Solar Adventure," a digital educational game derived from the board game "Solar Race," targeted at primary school students aged 9 to 11. …”
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    Conference or Workshop Item
  18. 18

    Implementation of Digital Game-Based Learning Approach in CTU281 subject: the impact on self-motivation among graphic students in UiTM Melaka / Ilinadia Jamil by Jamil, Ilinadia

    Published 2020
    “…Interactive multimedia technology and digital game approach in learning environment can foster a more effective and interesting learning process, especially among university students. …”
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    Developing decision-making serious games using Ren’Py visual novel engine by Hafizalshah, Muhammad Hariz, Ghazali, Aimi Shazwani, Sidek, Shahrul Na'im

    Published 2024
    “…The study examined the Ren'Py game engine’s potential through an assessment of the development process for the production of a decision-making serious game. …”
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  20. 20

    Game design elements to motivate students / Akma Hidayu Dol@Abdul Wahid and Rafizan Abdul Razak by Dol@Abdul Wahid, Akma Hidayu, Abdul Razak, Rafizan

    Published 2022
    “…Digital games created for education are not the same as for entertainment, which focus on entertaining (Tay et al, 2022). …”
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