Search Results - (( variable learning game algorithm ) OR ( java application optimisation algorithm ))

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  1. 1

    Study and Implementation of Data Mining in Urban Gardening by Mohana, Muniandy, Lee, Eu Vern

    Published 2019
    “…The system is essentially a three-part development, utilising Android, Java Servlets, and Arduino platforms to create an optimised and automated urban-gardening system. …”
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    Article
  2. 2

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…We produced in total 10 lesson games to illustrate variables, swapping, arrays, sorting algorithm particularly bubble sort, quicksort, selection sort, graph theory, dynamic programming, amortized analysis and trees. …”
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    Conference or Workshop Item
  3. 3

    Predicting Cheaters in PlayerUnknown’s Battlegrounds (PUBG) using Random Forest Algorithm by Nurin Alya, Haris

    Published 2023
    “…The primary goal is to use the Random Forest algorithm, an effective machine learning technique, to predict instances of cheating based on the behavioural patterns of participants. …”
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    Final Year Project Report / IMRAD
  4. 4

    Web-based expert system for material selection of natural fiber- reinforced polymer composites by Ahmed Ali, Basheer Ahmed

    Published 2015
    “…Finally, the developed expert system was deployed over the internet with central interactive interface from the server as a web-based application. As Java is platform independent and easy to be deployed in web based application and accessible through the World Wide Web (www), this expert system can be one stop application for materials selection.…”
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    Thesis
  5. 5

    Investigating computational thinking among primary school students in Terengganu using visual programming by Osmanullrazi, Abdullah

    Published 2022
    “…The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. …”
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    Thesis
  6. 6

    Computational Thinking : Experiences of Rural Pupils in Sarawak Primary School by Nur Hasheena, Anuar

    Published 2021
    “…Although the quantitative data does not show promising results, the qualitative data can be used to support the learning experiences and knowledge acquired from the learning activities proposed. …”
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    Thesis