Search Results - (( variable game based algorithm ) OR ( java application optimisation algorithm ))

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  1. 1

    Study and Implementation of Data Mining in Urban Gardening by Mohana, Muniandy, Lee, Eu Vern

    Published 2019
    “…The system is essentially a three-part development, utilising Android, Java Servlets, and Arduino platforms to create an optimised and automated urban-gardening system. …”
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    Article
  2. 2

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…We produced in total 10 lesson games to illustrate variables, swapping, arrays, sorting algorithm particularly bubble sort, quicksort, selection sort, graph theory, dynamic programming, amortized analysis and trees. …”
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    Conference or Workshop Item
  3. 3

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…The category of networking would serves to be a small foundation from which to base the future scenario of other reliable multicast and real time web based gaming system.…”
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    Thesis
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  5. 5

    Predicting Cheaters in PlayerUnknown’s Battlegrounds (PUBG) using Random Forest Algorithm by Nurin Alya, Haris

    Published 2023
    “…The primary goal is to use the Random Forest algorithm, an effective machine learning technique, to predict instances of cheating based on the behavioural patterns of participants. …”
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    Final Year Project Report / IMRAD
  6. 6

    Web-based expert system for material selection of natural fiber- reinforced polymer composites by Ahmed Ali, Basheer Ahmed

    Published 2015
    “…Finally, the developed expert system was deployed over the internet with central interactive interface from the server as a web-based application. As Java is platform independent and easy to be deployed in web based application and accessible through the World Wide Web (www), this expert system can be one stop application for materials selection.…”
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    Thesis
  7. 7

    Investigating computational thinking among primary school students in Terengganu using visual programming by Osmanullrazi, Abdullah

    Published 2022
    “…The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. …”
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  8. 8

    Computational Thinking : Experiences of Rural Pupils in Sarawak Primary School by Nur Hasheena, Anuar

    Published 2021
    “…The study employed embedded mixed methods design using a quasi-experimental approach which aims to provide an in-depth understanding of how pupils in remote rural area adapt and process to learning Computational Thinking skills (i.e., abstraction, algorithmic thinking, and decomposition) as well as their attitudes towards computational thinking practices by engaging in an unplugged game-based, art-based, Scratch programming and robotic activities through a revised Computational Thinking pedagogical model. …”
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    Thesis