Search Results - (( using simulation game algorithm ) OR ( using optimization based algorithm ))

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  1. 1

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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  2. 2

    Attribute reduction based scheduling algorithm with enhanced hybrid genetic algorithm and particle swarm optimization for optimal device selection by Nwogbaga, Nweso Emmanuel, Latip, Rohaya, Affendey, Lilly Suriani, Abdul Rahiman, Amir Rizaan

    Published 2022
    “…Therefore, in this paper, we proposed Dynamic tasks scheduling algorithm based on attribute reduction with an enhanced hybrid Genetic Algorithm and Particle Swarm Optimization for optimal device selection. …”
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    Article
  3. 3

    Using Spiral Dynamic Algorithm for Maximizing Power Production of Wind Farm by Mok, Ren Hao, Raja Mohd Taufika, Raja Ismail, Mohd Ashraf, Ahmad

    Published 2017
    “…For simplicity, a single row wind farm model with turbulence interaction between turbines is used to validate the proposed approach. Simulation results demonstrate that the SDA based method produces higher total power production compared to the particle swarm optimization (PSO) and game theoretic (GT) based approaches. …”
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  4. 4

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
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  5. 5

    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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  6. 6

    Efficient vehicle routing optimization for autistic users / Abdulrahman Hasan Mohammed Shabalah by Abdulrahman Hasan , Mohammed Shabalah

    Published 2020
    “…The design and analysis of the comparison have been done using MATLAB tool. The experimental results showed that the performance of the proposed AFAC algorithm outperformed the classical Ant Colony and the recent MPAC algorithms. …”
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  8. 8

    Exp-bet packet scheduling algorithm for multiple traffic services in long term evolution (LTE) system / Ku Siti Syahidah Ku Mohd Noh by Ku Mohd Noh, Ku Siti Syahidah

    Published 2016
    “…The simulation process has been done using the LTE-Sim simulator and the performance of these packet scheduling algorithms were evaluated based on the performance metric of fairness index, throughput, packet loss rate and delay for VoIP, video and best effort flows. …”
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  9. 9

    Distributed learning based energy-efficient operations in small cell networks by Mughees, Amna

    Published 2023
    “…Both user association and power allocation are solved in their respective action spaces. Simulation results demonstrate improved performance in power consumption, load, sum rate, utility, learning rate, convergence, and energy efficiency for small base stations (SBSs) and user equipment (UEs) compared to four benchmarked algorithms, including WMMSE, game theory, Q-learning, and DRL. …”
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  10. 10

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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  11. 11

    Comparison of PPO and SAC Algorithms towards decision making strategies for collision avoidance among multiple autonomous vehicles by Abu Jafar, Md Muzahid, Syafiq Fauzi, Kamarulzaman, Md Arafatur, Rahman

    Published 2021
    “…In order to address this challenge, a simulation was implemented in the Unity3D game engine and two state-of-the-art RL algorithms PPO (Proximal Policy Optimization) and SAC (Soft Actor-Critic) were trained by an agent using Unity ML-Agents Toolkit. …”
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  12. 12
  13. 13

    Dynamic investment model for the restructed power market in the presence of wind source by Esfahani, Mohammad Tolou Askari Sedehi

    Published 2014
    “…The stochastic uncertainties include the demand and fuel price fluctuations in the restructured power market simulated based on the Monte Carlo method. In addition to the stochastic uncertainties in the medium term power market which are considered in the proposed model, the operational strategic behaviour of other investors considered in this study is based upon the game theory concepts using the Cournot game. …”
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  14. 14

    Reliable Path Selection Packet Forwarding Routing Protocol for Vehicular Adhoc Networks by Irshad Ahmed, Abbasi

    Published 2019
    “…The novelty of the proposed protocol comes from the fact that firstly it establishes an optimal route for vehicles to send packets towards their respective destinations by considering connectivity and shortest optimal distance based on multiple intersections. …”
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  15. 15

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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  16. 16

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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  17. 17

    Evolving controllers for simulated car racing using differential evolution by Shi, Jun Long, Chin, Kim On, Teo, Jason Tze Wi, Tan, Tse Guan, Rayner Alfred, Patricia Anthony

    Published 2013
    “…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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  18. 18

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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  19. 19

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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