Search Results - (( using gamification learning algorithm ) OR ( java implementation path algorithm ))

  • Showing 1 - 9 results of 9
Refine Results
  1. 1

    Open access for gamification: a systematic review of literature across disciplines by Zakaria, Noor Syamilah, Saripan, M. Iqbal, Subarimaniam, Neerushah, Ismail, Alyani

    Published 2020
    “…With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learning. …”
    Get full text
    Get full text
    Get full text
    Article
  2. 2

    Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer by Ahmad Nezer, Nurul Aqilah

    Published 2017
    “…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
    Get full text
    Get full text
    Thesis
  3. 3

    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
    Get full text
    Get full text
    Thesis
  4. 4
  5. 5

    Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment by Shaliza Hayati A. Wahab, Nordin Saad, Azali Saudi, Ali Chekima

    Published 2021
    “…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
    Get full text
    Get full text
    Get full text
    Get full text
    Article
  6. 6

    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
    Get full text
    Get full text
    Thesis
  7. 7

    Gamification of Regional Tourism Engagement: Analysis and Design of a Web-Based Information System by Johannes Hamonangan, Siregar, Rufman Iman, Akbar, Augury, El Rayeb, Chaerul, Anwar, Suriati Khartini, Jali, Mohamad Imran, Bandan, Phei Chin, Lim, Abby Lian, Hendrick

    Published 2025
    “…The system integrates a structured gamification algorithm with a scalable relational database model, built using React.js and Firebase, to ensure responsive and consistent user experiences. …”
    Get full text
    Get full text
    Get full text
    Proceeding
  8. 8

    Designing machine learning frameworks for intelligence and gamification research / Nordin Abu Bakar by Abu Bakar, Nordin

    Published 2016
    “…The knowledge will be stored, used, referred, postulated and reasoned with. Those activities define learning in its own specific domain and context. …”
    Get full text
    Get full text
    Thesis
  9. 9

    Evolutionary cost-cognizant regression test case prioritization for object-oriented programs by Bello, AbdulKarim

    Published 2019
    “…Therefore, this study proposed a cost-cognizant TCP approach for object-oriented software that uses path-based integration testing to identify the possible execution path extracted from the Java System Dependence Graph (JSDG) model of the source code using forward slicing technique. …”
    Get full text
    Get full text
    Thesis