Search Results - (( using gamification learning algorithm ) OR ( evolution classification parallel algorithm ))

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    Open access for gamification: a systematic review of literature across disciplines by Zakaria, Noor Syamilah, Saripan, M. Iqbal, Subarimaniam, Neerushah, Ismail, Alyani

    Published 2020
    “…With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learning. …”
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    Article
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    Artificial neural network learning enhancement using Artificial Fish Swarm Algorithm by Hasan, Shafaatunnur, Tan, Swee Quo, Shamsuddin, Siti Mariyam, Sallehuddin, Roselina

    Published 2011
    “…Artificial Neural Network (ANN) is a new information processing system with large quantity of highly interconnected neurons or elements processing parallel to solve problems.Recently, evolutionary computation technique, Artificial Fish Swarm Algorithm (AFSA) is chosen to optimize global searching of ANN.In optimization process, each Artificial Fish (AF) represents a neural network with output of fitness value.The AFSA is used in this study to analyze its effectiveness in enhancing Multilayer Perceptron (MLP) learning compared to Particle Swarm Optimization (PSO) and Differential Evolution (DE) for classification problems.The comparative results indeed demonstrate that AFSA show its efficient, effective and stability in MLP learning.…”
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    Gamification of Regional Tourism Engagement: Analysis and Design of a Web-Based Information System by Johannes Hamonangan, Siregar, Rufman Iman, Akbar, Augury, El Rayeb, Chaerul, Anwar, Suriati Khartini, Jali, Mohamad Imran, Bandan, Phei Chin, Lim, Abby Lian, Hendrick

    Published 2025
    “…The system integrates a structured gamification algorithm with a scalable relational database model, built using React.js and Firebase, to ensure responsive and consistent user experiences. …”
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    Proceeding
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    Designing machine learning frameworks for intelligence and gamification research / Nordin Abu Bakar by Abu Bakar, Nordin

    Published 2016
    “…The knowledge will be stored, used, referred, postulated and reasoned with. Those activities define learning in its own specific domain and context. …”
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    Thesis
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